Occur in sequence when a user presses and releases a key. KeyDown occurs when the user presses a key. KeyUp occurs when the user releases a key.
Syntax
Private Sub object_KeyDown( ByVal KeyCode As MSForms.ReturnInteger, ByVal Shift As fmShiftState)
Private Sub object_KeyUp( ByVal KeyCode As MSForms.ReturnInteger, ByVal Shift As fmShiftState)
The KeyDown and KeyUp event syntaxes have these parts:
Part | Description |
---|---|
object | Required. A valid object name. |
KeyCode | Required. An integer that represents the key code of the key that was pressed or released. |
Shift | Required. The state of SHIFT, CTRL, and ALT. |
Settings
The settings for Shift are:
Constant | Value | Description |
---|---|---|
fmShiftMask | 1 | SHIFT was pressed. |
fmCtrlMask | 2 | CTRL was pressed. |
fmAltMask | 4 | ALT was pressed. |
Remarks
The KeyDown event occurs when the user presses a key on a running form while that form or a control on it has the focus. The KeyDown and KeyPress events alternate repeatedly until the user releases the key, at which time the KeyUp event occurs. The form or control with the focus receives all keystrokes. A form can have the focus only if it has no controls or all its visible controls are disabled.
These events also occur if you send a keystroke to a form or control using either the SendKeys action in a macro or the SendKeys Statement in Visual Basic.
The KeyDown and KeyUp events are typically used to recognize or distinguish between:
The KeyDown and KeyUp events do not occur under the following circumstances:
The KeyDown and KeyPress events occur when you press or send an ANSI key. The KeyUp event occurs after any event for a control caused by pressing or sending the key. If a keystroke causes the focus to move from one control to another control, the KeyDown event occurs for the first control, while the KeyPress and KeyUp events occur for the second control.
The sequence of keyboard-related events is:
Note The KeyDown and KeyUp events apply only to forms and controls on a form. To interpret ANSI characters or to find out the ANSI character corresponding to the key pressed, use the KeyPress event.