/*
* WRAP3D.C
*/
#include <windows.h>
#include <mapix.h>
#ifdef WIN16
#include <memory.h>
#endif
#include <mapiwin.h>
#include "wrap3d.h"
STDAPI_(LPVOID)
CTL3D_Initialize(HINSTANCE hinstMe)
{
UINT fuErr;
HINSTANCE hinst = 0;
BOOL fRegistered = FALSE; /* assume failure */
FARPROC fpEnabled;
FARPROC fpRegister;
LPCTX3D pctx = NULL;
DWORD dwVer;
/*
* //$ If the Win 4 shell is present, don't even look for the DLL.
* //$ Need to verify this algorithm.
*/
dwVer = GetVersion();
if (LOBYTE(LOWORD(dwVer)) >= 4)
goto fail;
#ifdef _WIN32
pctx = LocalAlloc(LPTR, sizeof(CTX3D));
if (!pctx)
goto fail;
#else
if (MAPIAllocateBuffer(sizeof(CTX3D), &pctx))
goto fail;
#endif
ZeroMemory(pctx, sizeof(CTX3D));
/* Attempt to load the DLL. Do not allow any error messages. */
fuErr = SetErrorMode(SEM_NOOPENFILEERRORBOX);
#ifdef _WIN32
hinst = LoadLibraryA("CTL3D32.DLL");
SetErrorMode(fuErr);
if (!hinst)
goto fail;
#else
hinst = LoadLibrary("CTL3DV2.DLL");
SetErrorMode(fuErr);
if (hinst < HINSTANCE_ERROR)
goto fail;
#endif
/* Get the entry points we need. */
if (!(fpEnabled = GetProcAddress(hinst, "Ctl3dEnabled")))
goto fail;
if (!(fpRegister = GetProcAddress(hinst, "Ctl3dRegister")))
goto fail;
if (!(pctx->fpUnregister = GetProcAddress(hinst, "Ctl3dUnregister")))
goto fail;
if (!(pctx->fpSubclassDlgEx = GetProcAddress(hinst, "Ctl3dSubclassDlgEx")))
goto fail;
if (!(pctx->fpColorChange = GetProcAddress(hinst, "Ctl3dColorChange")))
goto fail;
if ((pctx->fpIsAutoSubclass = GetProcAddress(hinst, "Ctl3dIsAutoSubclass")) &&
(!(pctx->fpAutoSubclass = GetProcAddress(hinst, "Ctl3dAutoSubclass")) ||
!(pctx->fpUnAutoSubclass = GetProcAddress(hinst, "Ctl3dUnAutoSubclass"))))
goto fail;
if (!(pctx->fpSubclassCtl = GetProcAddress(hinst, "Ctl3dSubclassCtl")))
goto fail;
if (!(pctx->fpGetVer = GetProcAddress(hinst, "Ctl3dGetVer")))
goto fail;
/* If we were not already registered, do so. */
if (!(*fpEnabled)())
pctx->fRegistered = (*fpRegister)(hinstMe);
/* Remember the library handle. */
pctx->hinst = hinst;
pctx->hinstMe = hinstMe;
ret:
return pctx;
fail:
if (hinst)
FreeLibrary(hinst);
#ifdef _WIN32
if (pctx)
LocalFree(pctx);
#else
MAPIFreeBuffer(pctx);
#endif
pctx = NULL;
goto ret;
}
STDAPI_(void)
CTL3D_Uninitialize(LPVOID lpv)
{
LPCTX3D pctx;
if (!(pctx = (LPCTX3D) lpv))
return;
if (pctx->fRegistered)
(*(pctx->fpUnregister))(pctx->hinstMe);
FreeLibrary(pctx->hinst);
#ifdef _WIN32
LocalFree(pctx);
#else
MAPIFreeBuffer(pctx);
#endif
}
STDAPI_(void)
CTL3D_Subclass(LPVOID lpv, HWND hwnd, DWORD dwFlags)
{
LPCTX3D pctx;
if (!(pctx = (LPCTX3D) lpv))
return;
(*(pctx->fpSubclassDlgEx))(hwnd, dwFlags);
}
STDAPI_(void)
CTL3D_AutoSubclass(LPVOID lpv, HINSTANCE hinst, BOOL FAR * lpfAuto)
{
LPCTX3D pctx;
*lpfAuto = FALSE;
if (!(pctx = (LPCTX3D) lpv) || !pctx->fpIsAutoSubclass)
return;
if (*lpfAuto = !pctx->fpIsAutoSubclass())
pctx->fpAutoSubclass (hinst);
return;
}
STDAPI_(BOOL)
CTL3D_IsAutoSubclass(LPVOID lpv)
{
LPCTX3D pctx;
if (!(pctx = (LPCTX3D) lpv) || !pctx->fpIsAutoSubclass)
return FALSE;
return pctx->fpIsAutoSubclass();
}
STDAPI_(void)
CTL3D_CeaseAutoSubclass(LPVOID lpv, BOOL fAuto)
{
LPCTX3D pctx;
if (!(pctx = (LPCTX3D) lpv) || !fAuto)
return;
pctx->fpUnAutoSubclass ();
return;
}
STDAPI_(BOOL)
CTL3D_ColorChange(LPVOID lpv)
{
LPCTX3D pctx;
if (!(pctx = (LPCTX3D) lpv))
return FALSE;
return pctx->fpColorChange();
}
STDAPI_(BOOL)
CTL3D_SubclassCtl(LPVOID lpv, HWND hwnd)
{
LPCTX3D pctx;
if (!(pctx = (LPCTX3D) lpv))
return FALSE;
return pctx->fpSubclassCtl(hwnd);
}
STDAPI_(WORD)
CTL3D_GetVer(LPVOID lpv)
{
LPCTX3D pctx;
if (!(pctx = (LPCTX3D) lpv))
return 0;
return pctx->fpGetVer();
}