IPLAY.H

// This code and information is provided "as is" without warranty of 
// any kind, either expressed or implied, including but not limited to
// the implied warranties of merchantability and/or fitness for a
// particular purpose.

// Copyright (C) 1996 - 1997 Intel corporation. All rights reserved.

// IPlay.h : main header file for the IPLAY application
//

#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h" // main symbols

/////////////////////////////////////////////////////////////////////////////
// CIPlayApp:
// See IPlay.cpp for the implementation of this class
//

class CIPlayDoc; // defined in IPlayDoc.h

class CIPlayApp : public CWinApp
{
public:
CIPlayApp();

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CIPlayApp)
public:
virtual BOOL InitInstance();
virtual int Run();
//}}AFX_VIRTUAL

// Notify when document created / destroyed
public:
void OnDocumentCreated( CIPlayDoc *pIPlayDoc );
void OnDocumentDestroyed( CIPlayDoc *pIPlayDoc );

// Point to our single document
protected:
CIPlayDoc *m_pIPlayDoc;

// Implementation

//{{AFX_MSG(CIPlayApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////