CPLAY.H

//==========================================================================; 
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;

#define APP_NAME "Player"

typedef struct
{
char szAppName[ 32 ];
HANDLE hInstance;
HWND hwndMainFrame;
BOOL bFatalError;
} AppVars;

void PlayerMessageBox( UINT nResource );