README.TXT

this is a version of d3dex1 that demonstrates how a windowed direct draw 
app can/should handle multiple monitors.

files:
d3dex2.cpp - about the same as the original d3dex1

look at how this app uses the routines
in ddmm.cpp

look at how this app handles WM_MOVE to
detect when the window moves monitors.

look at how it converts from a window
client cordinate to a device cordinate

ddmm.cpp - generic directdraw multimonitor helper routines.

DirectDrawCreateFromDevice
DirectDrawCreateFromWindow
DirectDrawDeviceFromWindow

multimon.h - stub multimon functions that use GetProcAddress
used by ddmm.cpp, so it can still run on
Win95 or NT4