DSUTIL.CPP

/*========================================================================== 
*
* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
*
* File: dsutil.cpp
* Content: Routines for dealing with sounds from resources
*
*
***************************************************************************/

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <dsound.h>

typedef struct
{
BYTE *pbWaveData; // pointer into wave resource (for restore)
DWORD cbWaveSize; // size of wave data (for restore)
int iAlloc; // number of buffers.
int iCurrent; // current buffer
IDirectSoundBuffer* Buffers[1]; // list of buffers

} SNDOBJ, *HSNDOBJ;

#define _HSNDOBJ_DEFINED
#include "dsutil.h"

static const char c_szWAV[] = "WAV";

///////////////////////////////////////////////////////////////////////////////
//
// DSLoadSoundBuffer
//
///////////////////////////////////////////////////////////////////////////////

IDirectSoundBuffer *DSLoadSoundBuffer(IDirectSound *pDS, LPCTSTR lpName)
{
IDirectSoundBuffer *pDSB = NULL;
DSBUFFERDESC dsBD = {0};
BYTE *pbWaveData;

if (DSGetWaveResource(NULL, lpName, &dsBD.lpwfxFormat, &pbWaveData, &dsBD.dwBufferBytes))
{
dsBD.dwSize = sizeof(dsBD);
dsBD.dwFlags = DSBCAPS_STATIC | DSBCAPS_CTRLDEFAULT | DSBCAPS_GETCURRENTPOSITION2;

if (SUCCEEDED(IDirectSound_CreateSoundBuffer(pDS, &dsBD, &pDSB, NULL)))
{
if (!DSFillSoundBuffer(pDSB, pbWaveData, dsBD.dwBufferBytes))
{
IDirectSoundBuffer_Release(pDSB);
pDSB = NULL;
}
}
else
{
pDSB = NULL;
}
}

return pDSB;
}

///////////////////////////////////////////////////////////////////////////////
//
// DSReloadSoundBuffer
//
///////////////////////////////////////////////////////////////////////////////

BOOL DSReloadSoundBuffer(IDirectSoundBuffer *pDSB, LPCTSTR lpName)
{
BOOL result=FALSE;
BYTE *pbWaveData;
DWORD cbWaveSize;

if (DSGetWaveResource(NULL, lpName, NULL, &pbWaveData, &cbWaveSize))
{
if (SUCCEEDED(IDirectSoundBuffer_Restore(pDSB)) &&
DSFillSoundBuffer(pDSB, pbWaveData, cbWaveSize))
{
result = TRUE;
}
}

return result;
}

///////////////////////////////////////////////////////////////////////////////
//
// DSGetWaveResource
//
///////////////////////////////////////////////////////////////////////////////

BOOL DSGetWaveResource(HMODULE hModule, LPCTSTR lpName,
WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData, DWORD *pcbWaveSize)
{
HRSRC hResInfo;
HGLOBAL hResData;
void *pvRes;

if (((hResInfo = FindResource(hModule, lpName, c_szWAV)) != NULL) &&
((hResData = LoadResource(hModule, hResInfo)) != NULL) &&
((pvRes = LockResource(hResData)) != NULL) &&
DSParseWaveResource(pvRes, ppWaveHeader, ppbWaveData, pcbWaveSize))
{
return TRUE;
}

return FALSE;
}

///////////////////////////////////////////////////////////////////////////////
// SndObj fns
///////////////////////////////////////////////////////////////////////////////

SNDOBJ *SndObjCreate(IDirectSound *pDS, LPCTSTR lpName, int iConcurrent)
{
SNDOBJ *pSO = NULL;
LPWAVEFORMATEX pWaveHeader;
BYTE *pbData;
ULONG cbData;

if (DSGetWaveResource(NULL, lpName, &pWaveHeader, &pbData, &cbData))
{
if (iConcurrent < 1)
iConcurrent = 1;

if ((pSO = (SNDOBJ *)LocalAlloc(LPTR, sizeof(SNDOBJ) +
(iConcurrent-1) * sizeof(IDirectSoundBuffer *))) != NULL)
{
int i;

pSO->iAlloc = iConcurrent;
pSO->pbWaveData = pbData;
pSO->cbWaveSize = cbData;
pSO->Buffers[0] = DSLoadSoundBuffer(pDS, lpName);

for (i=1; i<pSO->iAlloc; i++)
{
if (FAILED(IDirectSound_DuplicateSoundBuffer(pDS,
pSO->Buffers[0], &pSO->Buffers[i])))
{
pSO->Buffers[i] = DSLoadSoundBuffer(pDS, lpName);
if (!pSO->Buffers[i]) {
SndObjDestroy(pSO);
pSO = NULL;
break;
}
}
}
}
}

return pSO;
}

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

void SndObjDestroy(SNDOBJ *pSO)
{
if (pSO)
{
int i;

for (i=0; i<pSO->iAlloc; i++)
{
if (pSO->Buffers[i])
{
IDirectSoundBuffer_Release(pSO->Buffers[i]);
pSO->Buffers[i] = NULL;
}
}
LocalFree((HANDLE)pSO);
}
}

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

IDirectSoundBuffer *SndObjGetFreeBuffer(SNDOBJ *pSO)
{
IDirectSoundBuffer *pDSB;

if (pSO == NULL)
return NULL;

if (pDSB = pSO->Buffers[pSO->iCurrent])
{
HRESULT hres;
DWORD dwStatus;

hres = IDirectSoundBuffer_GetStatus(pDSB, &dwStatus);

if (FAILED(hres))
dwStatus = 0;

if ((dwStatus & DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING)
{
if (pSO->iAlloc > 1)
{
if (++pSO->iCurrent >= pSO->iAlloc)
pSO->iCurrent = 0;

pDSB = pSO->Buffers[pSO->iCurrent];
hres = IDirectSoundBuffer_GetStatus(pDSB, &dwStatus);

if (SUCCEEDED(hres) && (dwStatus & DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING)
{
IDirectSoundBuffer_Stop(pDSB);
IDirectSoundBuffer_SetCurrentPosition(pDSB, 0);
}
}
else
{
pDSB = NULL;
}
}

if (pDSB && (dwStatus & DSBSTATUS_BUFFERLOST))
{
if (FAILED(IDirectSoundBuffer_Restore(pDSB)) ||
!DSFillSoundBuffer(pDSB, pSO->pbWaveData, pSO->cbWaveSize))
{
pDSB = NULL;
}
}
}

return pDSB;
}

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

BOOL SndObjPlay(SNDOBJ *pSO, DWORD dwPlayFlags)
{
BOOL result = FALSE;

if (pSO == NULL)
return FALSE;

if ((!(dwPlayFlags & DSBPLAY_LOOPING) || (pSO->iAlloc == 1)))
{
IDirectSoundBuffer *pDSB = SndObjGetFreeBuffer(pSO);
if (pDSB != NULL) {
result = SUCCEEDED(IDirectSoundBuffer_Play(pDSB, 0, 0, dwPlayFlags));
}
}

return result;
}

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

BOOL SndObjStop(SNDOBJ *pSO)
{
int i;

if (pSO == NULL)
return FALSE;

for (i=0; i<pSO->iAlloc; i++)
{
IDirectSoundBuffer_Stop(pSO->Buffers[i]);
IDirectSoundBuffer_SetCurrentPosition(pSO->Buffers[i], 0);
}

return TRUE;
}

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

BOOL DSFillSoundBuffer(IDirectSoundBuffer *pDSB, BYTE *pbWaveData, DWORD cbWaveSize)
{
if (pDSB && pbWaveData && cbWaveSize)
{
LPVOID pMem1, pMem2;
DWORD dwSize1, dwSize2;

if (SUCCEEDED(IDirectSoundBuffer_Lock(pDSB, 0, cbWaveSize,
&pMem1, &dwSize1, &pMem2, &dwSize2, 0)))
{
CopyMemory(pMem1, pbWaveData, dwSize1);

if ( 0 != dwSize2 )
CopyMemory(pMem2, pbWaveData+dwSize1, dwSize2);

IDirectSoundBuffer_Unlock(pDSB, pMem1, dwSize1, pMem2, dwSize2);
return TRUE;
}
}

return FALSE;
}

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

BOOL DSParseWaveResource(void *pvRes, WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData,DWORD *pcbWaveSize)
{
DWORD *pdw;
DWORD *pdwEnd;
DWORD dwRiff;
DWORD dwType;
DWORD dwLength;

if (ppWaveHeader)
*ppWaveHeader = NULL;

if (ppbWaveData)
*ppbWaveData = NULL;

if (pcbWaveSize)
*pcbWaveSize = 0;

pdw = (DWORD *)pvRes;
dwRiff = *pdw++;
dwLength = *pdw++;
dwType = *pdw++;

if (dwRiff != mmioFOURCC('R', 'I', 'F', 'F'))
goto exit; // not even RIFF

if (dwType != mmioFOURCC('W', 'A', 'V', 'E'))
goto exit; // not a WAV

pdwEnd = (DWORD *)((BYTE *)pdw + dwLength-4);

while (pdw < pdwEnd)
{
dwType = *pdw++;
dwLength = *pdw++;

switch (dwType)
{
case mmioFOURCC('f', 'm', 't', ' '):
if (ppWaveHeader && !*ppWaveHeader)
{
if (dwLength < sizeof(WAVEFORMAT))
goto exit; // not a WAV

*ppWaveHeader = (WAVEFORMATEX *)pdw;

if ((!ppbWaveData || *ppbWaveData) &&
(!pcbWaveSize || *pcbWaveSize))
{
return TRUE;
}
}
break;

case mmioFOURCC('d', 'a', 't', 'a'):
if ((ppbWaveData && !*ppbWaveData) ||
(pcbWaveSize && !*pcbWaveSize))
{
if (ppbWaveData)
*ppbWaveData = (LPBYTE)pdw;

if (pcbWaveSize)
*pcbWaveSize = dwLength;

if (!ppWaveHeader || *ppWaveHeader)
return TRUE;
}
break;
}

pdw = (DWORD *)((BYTE *)pdw + ((dwLength+1)&~1));
}

exit:
return FALSE;
}