AIM.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* aim.c
* This program calculates the fovy (field of view angle
* in the y direction), by using trigonometry, given the
* size of an object and its size.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <math.h>
#include <GL/glaux.h>
#include <stdio.h>

void myinit(void);
GLdouble calculateAngle (double size, double distance);
void CALLBACK display(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);

void myinit (void) {
glShadeModel (GL_FLAT);
}

/* Clear the screen. Set the current color to white.
* Draw the wire frame cube and sphere.
*/
void CALLBACK display (void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);

glLoadIdentity ();
/* glTranslatef() as viewing transformation */
glTranslatef (0.0, 0.0, -5.0);
auxWireCube(2.0);
auxWireSphere(1.0);
glFlush();
}

#define PI 3.1415926535

/* atan2 () is a system math routine which calculates
* the arctangent of an angle, given length of the
* opposite and adjacent sides of a right triangle.
* atan2 () is not an OpenGL routine.
*/
GLdouble calculateAngle (double size, double distance)
{
GLdouble radtheta, degtheta;

radtheta = 2.0 * atan2 (size/2.0, distance);
degtheta = (180.0 * radtheta) / PI;
//printf ("degtheta is %lf\n", degtheta);
return ((GLdouble) degtheta);
}

/* Called when the window is first opened and whenever
* the window is reconfigured (moved or resized).
*/
void CALLBACK myReshape(GLsizei w, GLsizei h)
{
GLdouble theta;

if(!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
theta = calculateAngle (2.0, 5.0);
gluPerspective(theta, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow ("Field of View Angle");
myinit ();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}