PLANET.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* planet.c
* This program shows how to composite modeling transformations
* to draw translated and rotated models.
* Interaction: pressing the left, right, up, and down
* arrow keys alters the rotation of the planet around the sun.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>

void myinit(void);
void drawPlane(void);
void CALLBACK dayAdd (void);
void CALLBACK daySubtract (void);
void CALLBACK yearAdd (void);
void CALLBACK yearSubtract (void);
void CALLBACK display(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);

static int year = 0, day = 0;

void CALLBACK dayAdd (void)
{
day = (day + 10) % 360;
}

void CALLBACK daySubtract (void)
{
day = (day - 10) % 360;
}

void CALLBACK yearAdd (void)
{
year = (year + 5) % 360;
}

void CALLBACK yearSubtract (void)
{
year = (year - 5) % 360;
}

void CALLBACK display(void)
{
glClear(GL_COLOR_BUFFER_BIT);

glColor3f (1.0, 1.0, 1.0);
glPushMatrix();
/* draw sun */
auxWireSphere(1.0);
/* draw smaller planet */
glRotatef ((GLfloat) year, 0.0, 1.0, 0.0);
glTranslatef (2.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 0.0);
auxWireSphere(0.2);
glPopMatrix();
glFlush();
}

void myinit (void) {
glShadeModel (GL_FLAT);
}

void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef (0.0, 0.0, -5.0);
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow ("Composite Modeling Transformations");
myinit ();
auxKeyFunc (AUX_LEFT, yearSubtract);
auxKeyFunc (AUX_RIGHT, yearAdd);
auxKeyFunc (AUX_UP, dayAdd);
auxKeyFunc (AUX_DOWN, daySubtract);
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}