TELESCOP.H

#ifndef TELESCOPE_H 
#define TELESCOPE_H

class Telescope {
public:
Telescope(GLfloat x = 0, GLfloat y = 0);
~Telescope();

/* This draws the "outside" of the telescope - the fov and aspect are
* needed since it is drawn in eye coordinates */
void draw_setup(GLfloat fov, GLfloat aspect = 1.0, int perspective = 1);
void draw_fake();
void draw_body();
void draw_takedown();

/* This just draws the lens - usually it will be used to draw the lens
* into the stencil buffer */
void draw_lens();

/* How finally to divide things as we're drawing */
void set_divisions(int d);
int get_divisions();

/* This is the radius of the lens - the rest of the dimensions depend
* upon it */
void set_radius(GLfloat r);
GLfloat get_radius();

/* Positions are in eye coordinates and go from [0, 1] */
GLfloat xpos, ypos;
private:
int divisions;

GLfloat radius;

GLUquadricObj *disk;
GLUquadricObj *cylinder;
};

#endif