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DLLCLIEN - Client Application of DLL Server

 

SUMMARY

The DLLCLIEN sample presents a series of COM objects, several of which were introduced in the DLLSERVE code sample. These objects represent various types of cars, and they expose the following interfaces: ICar, IUtility, and ICruise. DLLCLIEN works in conjunction with the separate DLLSERVE.DLL, which creates COCar, COUtilityCar, and COCruiseCar COM objects.

DLLCLIEN.EXE creates its own COUtilityCruiseCar COM object, which is constructed by reusing the COCruiseCar COM object by aggregation and augmenting it with the IUtility interface. Because the COCruiseCar COM object class is also an aggregate--that is, it reuses an inner COCar object by aggregation--DLLCLIEN illustrates nested aggregation of COM objects.

For functional descriptions and a tutorial code tour of DLLCLIEN, see the Code Tour section in DLLCLIEN.HTM. For details on the external user operation of DLLCLIEN, see both the Usage and Operation sections in DLLCLIEN.HTM. To read DLLCLIEN.HTM, run TUTORIAL.EXE in the main tutorial directory and click the DLLCLIEN lesson in the table of lessons. You can also achieve the same thing by clicking the DLLCLIEN.HTM file after locating the main tutorial directory in the Windows Explorer. See also DLLSERVE.HTM in the main tutorial directory for more details on how DLLSERVE works and exposes its services to DLLCLIEN. You must build the DLLSERVE DLL before building DLLCLIEN. The makefile for DLLSERVE automatically registers that server in the system registry, so you must build DLLSERVE before attempting to run DLLCLIEN.

For details on setting up your system to build and test the code samples in this COM Tutorial series, see Building the Code Samples. The supplied makefile (MAKEFILE) is Microsoft NMAKE-compatible. To create a debug build, issue the NMAKE command in the Command Prompt window.

For convenient use in Microsoft's Visual Studio, a project file is provided for each sample. To load the project for the DLLCLIEN sample, you can run Visual Studio at the Command Prompt in the sample's directory as follows:

 
    MSDEV DLLCLIEN.DSP
 

You can also simply double-click the DLLCLIEN.DSP file in the Windows Explorer to load a sample's project into Visual Studio. From within Visual Studio you can then browse the C++ classes of the sample source and generally perform the other edit-compile-debug operations. Note that, as part of the Platform SDK, the compilation of these samples from within Visual Studio requires the proper setting of directory paths in Visual Studio. For more details, see Building the Code Samples.

Usage

DLLCLIEN is an application that you can execute directly from Windows in the normal manner or from the Command Prompt window. No command line parameters are recognized by DLLCLIEN.

Run the Sample

The client sample and other related samples must be compiled before you can run the client. For more details on building the samples, see Building the Code Samples.

If you have already built the appropriate samples, DLLCLIEN.EXE is the client executable to run for this sample.

 

OPERATION

The DLLCLIEN.EXE application provides the user interface for this lesson. It exercises the associated, but independent, DLLSERVE.DLL. Here is a summary of operation from the standpoint of DLLCLIEN.EXE as a COM client of the DLLSERVE.DLL COM server.

The DLLCLIEN and DLLSERVE samples are directly analogous to the COMUSER and COMOBJ samples. The same COM objects are used and the same menu system exercises those objects. The main difference, as was discussed in the DLLSERVE lesson, is that these COM objects are now components that are housed in a COM server and accessed by a COM client. The DLLCLIEN.EXE application is the client.

The COM objects that are used in the DLLCLIEN and DLLSERVE code samples represent sport utility vehicles. We invent some basic feature sets for modeling such car objects. These feature sets are implemented as interfaces to COM objects. The ICar interface provides some basic car behavior: Shift, Clutch, Speed, and Steer. The IUtility interface provides off-road utility systems: Offroad and Winch. The ICruise interface provides automatic cruise control facilities: Engage and Adjust.

DLLCLIEN.EXE provides menus for creating, releasing, and invoking methods for four COM objects: COCar, COUtilityCar, COCruiseCar, and COUtilityCruiseCar. These objects have combinations of the ICar, IUtility, and ICruise interfaces. COCar objects expose the ICar interface. COUtilityCar objects expose the ICar and IUtility interfaces. COCruiseCar objects expose the ICar and ICruise interfaces. COUtilityCruiseCar objects expose the ICar, ICruise, and IUtility interfaces. As a result, COCar objects have only the basic car behavior (ICar). COUtilityCar objects have basic car behavior (ICar) with sport utility systems (IUtility). COCruiseCar objects have basic car behavior (ICar) with an automatic cruise control system (ICruise). COUtilityCruiseCar objects have basic car behavior (ICar), a cruise control system (ICruise), and a sport utility system (IUtility).

COCar is constructed as an aggregatable COM object with a native implementation of the ICar interface. COUtilityCar is constructed using containment and is implemented in DLLSERVE.DLL. For details, see the DLLSERVE lesson. COCruiseCar is constructed using aggregation and is also implemented in DLLSERVE.DLL. COUtilityCruiseCar is constructed using aggregation and is implemented in DLLCLIEN.EXE. COUtilityCruiseCar aggregates COCruiseCar, to illustrate nested aggregation in this lesson.

DLLCLIEN.EXE presents a menu for each of these four main COM objects. Each menu has commands that call the methods of the various available interfaces. The code samples (both DLLCLIEN and DLLSERVE) have trace message log statements throughout. When you exercise the objects from DLLCLIEN.EXE, the main DLLCLIEN window will display a log of internal activity in these COM objects.

Menu Selection: File/Exit
Exits DLLCLIEN.

Menu Selection: Car/Create
Creates a COCar COM object. A checkmark beside the menu item indicates that there is already an instance of the object.

Menu Selection: Car/Release
Releases the COCar COM object.

Menu Selection: Car/ICar::Shift
Calls the ICar::Shift method on the COCar object.

Menu Selection: Car/ICar::Clutch
Calls the ICar::Clutch method on the COCar object.

Menu Selection: Car/ICar::Speed
Calls the ICar::Speed method on the COCar object.

Menu Selection: Car/ICar::Steer
Calls the ICar::Steer method on the COCar object.

Menu Selection: UtilityCar/Create
Creates the COUtilityCar COM object. A checkmark beside the menu item indicates that there is already an instance of the object.

Menu Selection: UtilityCar/Release
Releases the COUtilityCar COM object.

Menu Selection: UtilityCar/ICar::Shift
Calls the ICar::Shift method on the COUtilityCar object.

Menu Selection: UtilityCar/ICar::Clutch
Calls the ICar::Clutch method on the COUtilityCar object.

Menu Selection: UtilityCar/ICar::Speed
Calls the ICar::Speed method on the COUtilityCar object.

Menu Selection: UtilityCar/ICar::Steer
Calls the ICar::Steer method on the COUtilityCar object.

Menu Selection: UtilityCar/IUtility::Offroad
Calls the IUtility::Offroad method on the COUtilityCar object.

Menu Selection: UtilityCar/IUtility::Winch
Calls the IUtility::Winch method on the COUtilityCar object.

Menu Selection: CruiseCar/Create
Creates the COCruiseCar COM object. A checkmark beside the menu item indicates that there is already an instance of the object.

Menu Selection: CruiseCar/Release
Releases the COCruiseCar COM object.

Menu Selection: CruiseCar/ICar::Shift
Calls the ICar::Shift method on the COCruiseCar object.

Menu Selection: CruiseCar/ICar::Clutch
Calls the ICar::Clutch method on the COCruiseCar object.

Menu Selection: CruiseCar/ICar::Speed
Calls the ICar::Speed method on the COCruiseCar object.

Menu Selection: CruiseCar/ICar::Steer
Calls the ICar::Steer method on the COCruiseCar object.

Menu Selection: CruiseCar/ICruise::Engage
Calls the ICruise::Engage method on the COCruiseCar object.

Menu Selection: CruiseCar/ICruise::Adjust
Calls the ICruise::Adjust method on the COCruiseCar object.

Menu Selection: UtilityCruiseCar/Create
Creates the COUtilityCruiseCar COM object. A checkmark beside the menu item indicates that there is already an instance of the object.

Menu Selection: UtilityCruiseCar/Release
Releases the COUtilityCruiseCar COM object.

Menu Selection: UtilityCruiseCar/ICar::Shift
Calls the ICar::Shift method on the COUtilityCruiseCar object.

Menu Selection: UtilityCruiseCar/ICar::Clutch
Calls the ICar::Clutch method on the COUtilityCruiseCar object.

Menu Selection: UtilityCruiseCar/ICar::Speed
Calls the ICar::Speed method on the COUtilityCruiseCar object.

Menu Selection: UtilityCruiseCar/ICar::Steer
Calls the ICar::Steer method on the COUtilityCruiseCar object.

Menu Selection: UtilityCruiseCar/ICruise::Engage
Calls the ICruise::Engage method on the COUtilityCruiseCar object.

Menu Selection: UtilityCruiseCar/ICruise::Adjust
Calls the ICruise::Adjust method on the COUtilityCruiseCar object.

Menu Selection: UtilityCruiseCar/IUtility::Offroad
Calls the IUtility::Offroad method on the COUtilityCruiseCar object.

Menu Selection: UtilityCruiseCar/IUtility::Winch
Calls the IUtility::Winch method on the COUtilityCruiseCar object.

Menu Selection: Log/Clear
Clears the trace message log display.

Menu Selection: Log/Logging
Toggles the trace message logging facility on or off. A checkmark beside the menu item indicates that logging is on. Logging can be engaged but simply turned on or off. Unchecking this command turns the trace message logging facility off but does not disengage the logging mechanisms.

Menu Selection: Log/Copy
Copies the current contents of the trace message log to the Windows Clipboard.

Menu Selection: Help/DLLCLIEN Tutorial
Opens the DLLCLIEN.HTM tutorial file in the Web browser.

Menu Selection: Help/DLLSERVE Tutorial
Opens the DLLSERVE.HTM tutorial file in the Web browser.

Menu Selection: Help/REGISTER Tutorial
Opens the REGISTER.HTM tutorial file in the Web browser.

Menu Selection: Help/Read Source File
Displays the Open common dialog box so you can open a source file from this sample or another one in the Windows Notepad.

Menu Selection: Help/About DLLCLIEN
Displays the About dialog box for this application, a standard part of this series of code samples. The code illustrates how to program the use of the CAboutBox class provided by APPUTIL.LIB.

Menu Selection: Help/About DLLSERVE
Displays the About dialog box for DLLSERVE.DLL, which is used by this application. In this series of code samples, partner DLLs like DLLSERVE are given their own About dialog box in the native resources of the DLL. This menu item calls the DLL function that displays this dialog box.

 

CODE TOUR

 
Files          Description
DLLCLIEN.TXT   Short sample description.
MAKEFILE       The generic makefile for building the code sample
               application of this tutorial lesson.
DLLCLIEN.H     The include file for the DLLCLIEN application. Contains
               class declarations, function prototypes, and resource
               identifiers.
DLLCLIEN.CPP   The main implementation file for DLLCLIEN.EXE. Has WinMain
               and CMainWindow implementation, as well as the main menu
               dispatching.
DLLCLIEN.RC    The application resource definition file.
DLLCLIEN.ICO   The application icon resource.
UTCRUCAR.H     The class declaration for the COUtilityCruiseCar COM object.
UTCRUCAR.CPP   Implementation file for the COUtilityCruiseCar COM object.
               Also has the definition of the CreateUtilityCruiseCar
               function.
DLLCLIEN.DSP   Microsoft Visual Studio Project file.
 

This code sample is based on the code in COMUSER, which is based on the code in DLLUSER, which in turn is based on the code in EXESKEL. See the code tours in those samples for more details on using the application skeleton and the DLL.

DLLCLIEN uses many of the utility classes and services provided by APPUTIL. For more details on APPUTIL, study the APPUTIL library source code in the sibling \APPUTIL directory and APPUTIL.HTM in the main tutorial directory.

DLLCLIEN illustrates various kinds of COM objects in various settings. The object created and used in COMUSER is of class COUtilityCruiseCar. It is constructed by aggregation of the COCruiseCar COM object, which is implemented in DLLSERVE.DLL. See the DLLSERVE code tour for more information about the COCar, COUtilityCar, and COCruiseCar objects.

In addition to showing how COUtilityCruiseCar is constructed, this lesson demonstrates how DLLCLIEN.EXE, as a client of the COM objects implemented in both DLLCLIEN and DLLSERVE.DLL, creates, exercises, and releases those objects.

We start in DLLCLIEN.CPP. The following include statements are used to bring in the include files:

 
     #include <windows.h>
     #include <ole2.h>
     #include <initguid.h>
     #include <commdlg.h>
     #include <apputil.h>
     #include <icars.h>
     #include <carguids.h>
     #include "dllclien.h"
     #include "utcrucar.h"
  

Here, as in COMUSER, INITGUID.H is included. This file must be included only once in each executable. It ensures that any GUIDs defined in this application will be instantiated as named data in the data segment of the EXE.

We include ICARS.H, located in the sibling \INC directory, to get the car-related interface abstract base class declarations. We include CARGUIDS.H, also located in the sibling \INC directory, for the associated GUID definitions and the CLSIDs for the car-related component types (CLSID_DllCar, CLSID_DllUtilityCar, CLSID_DllCruiseCar, CLSID_DllUtilityCruiseCar, and CLSID_DllCarSample).

Earlier lessons introduced the MsgBox and MsgLog facilities, and their use is continued here. The LOG* macro calls in the source code are trace statements that log and display appropriate conditions at run time.

The following fragment from CMainWindow::InitInstance in file DLLCLIEN.CPP shows something different from what was done before.

 
  ...
  ...
  // Now ask COM for the ISample interface to the server's
  // CarSample component. This effectively loads the Server DLL.
  LOG("C: Start DLLSERVE Server Trace Logging.");
  hr = CoCreateInstance(
         CLSID_DllCarSample,
         NULL,
         CLSCTX_INPROC_SERVER,
         IID_ISample,
         (PPVOID)&m_pCarSample);
  if (SUCCEEDED(hr))
  {
    hr = m_pCarSample->Init(m_hWnd, (PVOID)g_pMsgLog);
    // Signal if we succeeded in initializing the app.
    bOk = SUCCEEDED(hr);
    if (!bOk)
    {
      RELEASE_INTERFACE(m_pCarSample);
      // We ask COM to unload any unused COM Servers.
      CoFreeUnusedLibraries();
    }
  }
  else
    m_pMsgBox->ErrorID(IDS_NOSERVER);
  ...
  ...
  

After the message log is created, we build a bridge to the server so that the server's trace logging macros will be displayed in the client's log display. In COMUSER, we simply called COMOBJ.DLL's exported function (ComObjInitMsgLog) to pass a pointer to the client's message log facility. Things are different now that we have a stronger separation between client and server. DLLCLIEN is not implicitly linked to the DLLSERVE.DLL server. Instead, our only access to components in the server is through CLSIDs and interface GUIDs. Using COM's CoCreateInstance API function, we ask for an ISample interface pointer to a new COCarSample component.

This component was introduced in the DLLSERVE lesson. After COM creates one of these utility components, we call the component's ISample::Init method to pass a handle to the DLLCLIEN main window and a pointer to the DLLCLIEN logging facility. That's how we connect the server's logging facility with that of the client. One side effect of this strategy is that the entire server is loaded early during execution of this application's CMainWindow::InitInstance method. The server's object count will thus be set to 1 to account for the COCarSample component that is created.

As a result, one of last tasks upon exiting this client is to release the COCarSample component. Because this is the last component controlled by the server, releasing it decrements the server's object count to 0, which causes COM to unload the entire server when CoFreeUnusedLibraries is called. However, a 0 object count and resulting unload of the server may not occur because other client processes may be using objects managed by the server.

In the CMainWindow::DoMenu method, we see how the menu choices are dispatched. We'll take a typical example from the COM object implemented in this application. The following fragment shows the Create command from the UtilityCruiseCar menu.

 
    case IDM_UCRU_CREATE:
      LOG("C: === UtilityCruiseCar Menu: Create.");
      if (NULL == m_pUtilityCruiseCar)
      {
        // Call a create function to create an instance.
        hr = CreateUtilityCruiseCar(
               NULL,
               IID_IUnknown,
               (PPVOID)&m_pUtilityCruiseCar);
        if (SUCCEEDED(hr))
        {
          ::CheckMenuItem(
              hMenu,
              IDM_UCRU_CREATE,
              MF_BYCOMMAND | MF_CHECKED);
        }
        else
        {
          LOGERROR("C: ???? UtilityCruiseCar creation",hr);
        }
      }
      else
        LOG("C: ???? UtilityCruiseCar already exists.");
      break;
  

The CreateUtilityCruiseCar function is called. This function is defined in UTCRUCAR.CPP, part of this application. NULL is passed for the first parameter because at this top level of usage we are not aggregating the new COUtilityCruiseCar object as part of some outer object. Once the object is created, the output parameter, m_pUtilityCruiseCar, will contain a pointer to the IUnknown of the new object. We cache this object pointer for subsequent use of the COM object.

The following fragment handles the matching release of the COUtilityCruiseCar COM object.

 
    case IDM_UCRU_RELEASE:
      LOG("C: === UtilityCruiseCar Menu: Release.");
      if (NULL != m_pUtilityCruiseCar)
      {
        RELEASE_INTERFACE(m_pUtilityCruiseCar);
        // We ask COM to unload any unused COM Servers.
        CoFreeUnusedLibraries();
        ::CheckMenuItem(
            hMenu,
            IDM_UCRU_CREATE,
            MF_BYCOMMAND | MF_UNCHECKED);
      }
      else
        LOG("C: ???? No UtilityCruiseCar to Release.");
      break;
  

The CoFreeUnusedLibraries API function is called to unload the server, if appropriate. This function usually causes COM to call the in-process server's DllCanUnloadNow function. If the release caused the server's object count to reach 0, COM will unload the server DLL. As mentioned above, that won't happen in this code sample because of our use of the CarSample component. The server's object count will usually revert to 1 after the release of the COUtilityCruiseCar object.

In DLLSERVE, CoCreateInstance was used to create single instances of the server's component types. Sometimes it is necessary to create multiple instances of the same component in quick succession (for example, when creating an array of such components). This is done more efficiently by directly using the component's class factory. Here's the CreateUtilityCruiseCar function from UTCRUCAR.CPP.

 
  HRESULT CreateUtilityCruiseCar(
            IUnknown* pUnkOuter,
            REFIID riid,
            PPVOID ppv)
  {
    HRESULT hr;
    COUtilityCruiseCar* pCob;

    LOGF1("C: CreateUtilityCruiseCar. pUnkOuter=0x%X.",pUnkOuter);

    // If the creation call is requesting aggregation (pUnkOuter != NULL),
    // the COM rules state the IUnknown interface MUST also be concomitantly
    // requested. If it is not so requested ( riid != IID_IUnknown) then
    // an error must be returned, indicating that no aggregate creation of
    // the COUtilityCruiseCar COM Object can be performed using anything
    // other than a controlling IUnknown interface.
    if (NULL != pUnkOuter && riid != IID_IUnknown)
      hr = CLASS_E_NOAGGREGATION;
    else
    {
      // Instantiate a COUtilityCruiseCar COM Object.
      pCob = new COUtilityCruiseCar(pUnkOuter);
      if (NULL != pCob)
      {
        // If we have succeeded in instantiating the COUtilityCruiseCar
        // object we initialize it to offer its interfaces.
        hr = pCob->Init();
        if (SUCCEEDED(hr))
        {
          // We QueryInterface this new COM Object not only to deposit the
          // main interface pointer to the caller's pointer variable, but to
          // also automatically bump the Reference Count on the new COM
          // Object after handing out this *ppv reference to it.
          hr = pCob->QueryInterface(riid, (PPVOID)ppv);
        }
      }
      else
        hr = E_OUTOFMEMORY;
    }

    if (SUCCEEDED(hr))
      LOGF1("C: CreateUtilityCruiseCar Succeeded. *ppv=0x%X.",*ppv);

    return hr;
  }
  

Here is the Init method, also from UTCRUCAR.CPP, that is executed when a new COUtilityCruiseCar object is created.

 
  HRESULT COUtilityCruiseCar::Init(void)
  {
    HRESULT hr;
    IClassFactory* pICFCruiseCar;

    // Set up the right pIUnknown for delegation. If we are being
    // aggregated, then we pass the pUnkOuter in turn to any COM objects
    // that we are aggregating. m_pUnkOuter was set in the Constructor.
    IUnknown* pUnkOuter = (NULL == m_pUnkOuter) ? this : m_pUnkOuter;

    LOG("C: COUtilityCruiseCar::Init.");

    // Get a class factory for DllCruiseCar and issue IClassFactory's
    // CreateInstance method to manufacture a COCruiseCar COM object.
    hr = CoGetClassObject(
           CLSID_DllCruiseCar,
           CLSCTX_INPROC_SERVER,
           NULL,
           IID_IClassFactory,
           (PPVOID)&pICFCruiseCar);
    if (SUCCEEDED(hr))
    {
      hr = pICFCruiseCar->CreateInstance(
                            pUnkOuter,
                            IID_IUnknown,
                            (PPVOID)&m_pUnkCruiseCar);
      pICFCruiseCar->Release();
    }

    return (hr);
  }
  

After we obtain a class factory for the COCruiseCar component type, we call the CreateInstance method to create an instance of the COCruiseCar object, which we reuse by aggregation. We pass pUnkOuter as the aggregation pointer. It is the 'this' pointer to the present COUtilityCruiseCar object if the object is not aggregated; otherwise, it is the pointer to the controlling IUnknown. Following the rules of aggregation, we ask for an IID_IUnknown interface. We cache this pointer to the IUnknown of the new COCruiseCar COM object for later use in delegating IUnknown calls. We then release the class factory after we are done with it.

The COM CoCreateInstance helper function encapsulates this use of the class factory. When creating only one instance, CoCreateInstance is adequate. We show direct use of the class factory here for purposes of illustration. If we need to create many COCruiseCar COM objects at the same time, we would use the class factory, which is much more efficient than a series of CoCreateInstance calls that must obtain and release the class factory to create each object.

These are the only significant differences between the COUtilityCruiseCar COM object in this lesson and the one in the previous COMUSER lesson. The object class defined in UTCRUCAR.H implements the native IUtility interface as a nested class. As before, the object is constructed by aggregating the native IUtility interface with an existing COCruiseCar COM object.

For symmetry, we'll list and tour a trace log of the same sequence of menu actions that we studied in the COMUSER lesson. Here is the trace log for the Create command from the UtilityCruiseCar menu. Trace lines preceded with 'C:' are from the DLLCLIEN.EXE client. Lines preceeded with 'S:' are from the DLLSERVE.DLL server.

 
  C: === UtilityCruiseCar Menu: Create.
  C: CreateUtilityCruiseCar. pUnkOuter=0x0.
  C: COUtilityCruiseCar::CImpIUtility Constructor. Non-Aggregating.
  C: COUtilityCruiseCar Constructor. m_pUnkOuter=0x0.
  C: COUtilityCruiseCar::Init.
  S: DllGetClassObject: Requesting CFCruiseCar.
  S: CFCruiseCar::CImpIClassFactory Constructor. Non-Aggregating.
  S: CFCruiseCar Constructor. m_pUnkOuter=0x0.
  S: CServer::ObjectsUp. New cObjects=2.
  S: CFCruiseCar::QueryInterface. pIClassFactory returned.
  S: CFCruiseCar::CImpIClassFactory::Addref. Delegating. New cI=1.
  S: CFCruiseCar::AddRef. New cRefs=1.
  S: CFCruiseCar::CImpIClassFactory::CreatInstance. pUnkOuter=0x77069C.
  S: COCruiseCar::CImpICruise Constructor. Aggregating.
  S: COCruiseCar Constructor. m_pUnkOuter=0x77069C.
  S: CServer::ObjectsUp. New cObjects=3.
  S: COCruiseCar::Init.
  S: DllGetClassObject: Requesting CFCar.
  S: CFCar::CImpIClassFactory Constructor. Non-Aggregating.
  S: CFCar Constructor. m_pUnkOuter=0x0.
  S: CServer::ObjectsUp. New cObjects=4.
  S: CFCar::QueryInterface. pIClassFactory returned.
  S: CFCar::CImpIClassFactory::Addref. Delegating. New cI=1.
  S: CFCar::AddRef. New cRefs=1.
  S: CFCar::CImpIClassFactory::CreatInstance. pUnkOuter=0x77069C.
  S: COCar::CImpICar Constructor. Aggregating.
  S: COCar Constructor. m_pUnkOuter=0x77069C.
  S: CServer::ObjectsUp. New cObjects=5.
  S: COCar::QueryInterface. 'this' pIUnknown returned.
  S: COCar::AddRef. New cRefs=1.
  S: CFCar::CImpIClassFactory::CreatInstance Succeeded. *ppv=0x660760.
  S: CFCar::CImpIClassFactory::Release. Delegating. New cI=0.
  S: CFCar::Release. New cRefs=0.
  S: CServer::ObjectsDown. New cObjects=4.
  S: CFCar::Destructor.
  S: CFCar::CImpIClassFactory Destructor.
  S: COCruiseCar::Init (New Aggregation of COCar) Succeeded.
  S: COCruiseCar::QueryInterface. 'this' pIUnknown returned.
  S: COCruiseCar::AddRef. New cRefs=1.
  S: CFCruiseCar::CImpIClassFactory::CreatInstance Succeeded. *ppv=0x660710.
  S: CFCruiseCar::CImpIClassFactory::Release. Delegating. New cI=0.
  S: CFCruiseCar::Release. New cRefs=0.
  S: CServer::ObjectsDown. New cObjects=3.
  S: CFCruiseCar::Destructor.
  S: CFCruiseCar::CImpIClassFactory Destructor.
  C: COUtilityCruiseCar::Init Succeeded.
  C: COUtilityCruiseCar::QueryInterface. 'this' pIUnknown returned.
  C: COUtilityCruiseCar::AddRef. New cRefs=1.
  C: CreateUtilityCruiseCar Succeeded. *ppv=0x77069C.
  

There's quite a lot going on here, so let's break this log down into more manageable chunks. First, choose the menu item in the client.

 
  C: === UtilityCruiseCar Menu: Create.
  C: CreateUtilityCruiseCar. pUnkOuter=0x0.
  C: COUtilityCruiseCar::CImpIUtility Constructor. Non-Aggregating.
  C: COUtilityCruiseCar Constructor. m_pUnkOuter=0x0.
  C: COUtilityCruiseCar::Init.
  

The CreateUtilityCruiseCar function is called with pUnkOuter passed as NULL, because we are not creating the COUtilityCruiseCar object for aggregation in another COM object. The IUnknown of the new COUtilityCruiseCar COM object will be the controlling IUnknown for the inner COCruiseCar object. Within CreateUtilityCruiseCar, a new COUtilityCruiseCar object is created, and the constructors are called for both the nested native implementation of the IUtility interface and the COUtilityCruiseCar object itself. Again, within the create function, the Init method of the new object is called.

 
  S: DllGetClassObject: Requesting CFCruiseCar.
  S: CFCruiseCar::CImpIClassFactory Constructor. Non-Aggregating.
  S: CFCruiseCar Constructor. m_pUnkOuter=0x0.
  S: CServer::ObjectsUp. New cObjects=2.
  S: CFCruiseCar::QueryInterface. pIClassFactory returned.
  S: CFCruiseCar::CImpIClassFactory::Addref. Delegating. New cI=1.
  S: CFCruiseCar::AddRef. New cRefs=1.
  S: CFCruiseCar::CImpIClassFactory::CreatInstance. pUnkOuter=0x77069C.
  S: COCruiseCar::CImpICruise Constructor. Aggregating.
  S: COCruiseCar Constructor. m_pUnkOuter=0x77069C.
  S: CServer::ObjectsUp. New cObjects=3.
  S: COCruiseCar::Init.
  

The COUtilityCruiseCar::Init method calls CoGetClassObject to request the class factory (CFCruiseCar) for COCruiseCar components. COM in turn calls the server's DllGetClassObject function, which is executed by the server (hence the 'S:' in the trace). DllGetClassObject provides the appropriate class factory and creates a new CFCruiseCar COM object. The constructors for the CFCruiseCar object and for the IClassFactory interface are called. Since this CFCruiseCar object is a server-housed component, the server control object (CServer) increments the global server object count to 2--one for the pre-existing CarSample utility component and one for the new class factory object.

Still in DllGetClassObject, the server calls the appropriate QueryInterface to obtain the requested IClassFactory interface. QueryInterface makes the mandatory call to AddRef on this pointer, and this call is delegated to the AddRef in the CFCruiseCar object's IUnknown. Using the pointer to IClassFactory (still inside COUtilityCruiseCar::Init), CreateInstance is called to request a new COCruiseCar COM component. The value of pUnkOuter is non-NULL, signifying that the new object will be aggregated. This pUnkOuter points to the controlling IUnknown, which is that of the existing COUtilityCruiseCar COM object.

CreateInstance (in the server) creates the new COCruiseCar object, so the constructors for both the nested ICruise interface implementation and the object itself are executed. The constructors indicate that the object is being created for aggregation. Since COCruiseCar is a component, the server's object count is incremented to 3. The CreateInstance method then calls the COCruiseCar::Init method on the new object to create any inner COM objects.

 
  S: DllGetClassObject: Requesting CFCar.
  S: CFCar::CImpIClassFactory Constructor. Non-Aggregating.
  S: CFCar Constructor. m_pUnkOuter=0x0.
  S: CServer::ObjectsUp. New cObjects=4.
  S: CFCar::QueryInterface. pIClassFactory returned.
  S: CFCar::CImpIClassFactory::Addref. Delegating. New cI=1.
  S: CFCar::AddRef. New cRefs=1.
  S: CFCar::CImpIClassFactory::CreatInstance. pUnkOuter=0x77069C.
  S: COCar::CImpICar Constructor. Aggregating.
  S: COCar Constructor. m_pUnkOuter=0x77069C.
  S: CServer::ObjectsUp. New cObjects=5.
  S: COCar::QueryInterface. 'this' pIUnknown returned.
  S: COCar::AddRef. New cRefs=1.
  S: CFCar::CImpIClassFactory::CreatInstance Succeeded. *ppv=0x660760.
  S: CFCar::CImpIClassFactory::Release. Delegating. New cI=0.
  S: CFCar::Release. New cRefs=0.
  S: CServer::ObjectsDown. New cObjects=4.
  S: CFCar::Destructor.
  S: CFCar::CImpIClassFactory Destructor.
  S: COCruiseCar::Init (New Aggregation of COCar) Succeeded.
  

There is indeed an inner COCar object to be aggregated as part of the COCruiseCar COM object. The COCruiseCar::Init method calls CoCreateInstance to create an instance of the COCar component. COM issues the request for the class factory, and as before, the server's DllGetClassObject function is called. The CFCar class factory is created, and its constructors are executed. The server is notified about this new CFCar object, and server's object count is incremented to 4. QueryInterface and AddRef are called on the returned IClassFactory interface pointer. COM calls CreateInstance and passes the pUnkOuter that COCruiseCar::Init passed to CoCreateInstance. Because this pointer is not NULL, the new COCar COM object is being created for aggregation. The pUnkOuter value is the same one that was passed in the CFCruiseCar::CreateInstance call above (0x77069C). It's the controlling IUnknown, the IUnknown of the COUtilityCruiseCar object that was created in the beginning.

The CFCar class factory's CreateInstance method creates a new COCar COM object. The constructors for the object and its interface implementation are executed. The COCar object is created for aggregation. The server's object count is incremented to 5. QueryInterface and AddRef are called on the returned IUnknown interface.

We now have objects nested at two levels of aggregation. CFCar's CreateInstance method returns success. COM's CoCreateInstance then releases the IClassFactory pointer. This release is delegated to the Release method of the CFCar object's IUnknown, which decrements its reference count to 0. The CFCar object is deleted, and the server's object count is decremented to 4. The destructors of the CFCar object and its nested IClassFactory interface implementation are executed. We continue to wind back up the call stack. The COCruiseCar::Init method returns success in creating an aggregated COCar object as part of the COCruiseCar object.

 
  S: COCruiseCar::QueryInterface. 'this' pIUnknown returned.
  S: COCruiseCar::AddRef. New cRefs=1.
  S: CFCruiseCar::CImpIClassFactory::CreatInstance Succeeded. *ppv=0x660710.
  S: CFCruiseCar::CImpIClassFactory::Release. Delegating. New cI=0.
  S: CFCruiseCar::Release. New cRefs=0.
  S: CServer::ObjectsDown. New cObjects=3.
  S: CFCruiseCar::Destructor.
  S: CFCruiseCar::CImpIClassFactory Destructor.
  C: COUtilityCruiseCar::Init Succeeded.
  C: COUtilityCruiseCar::QueryInterface. 'this' pIUnknown returned.
  C: COUtilityCruiseCar::AddRef. New cRefs=1.
  C: CreateUtilityCruiseCar Succeeded. *ppv=0x77069C.
  

Because COCruiseCar::Init succeeded, CFCruiseCar's CreateInstance (which we have now returned to) calls QueryInterface on the new COCruiseCar object to pass the caller the requested IUnknown interface. As a result, AddRef is called. CFCruiseCar's CreateInstance then returns, indicating success to the caller (COUtilityCruiseCar::Init), which then explicitly releases the pointer to CFCruiseCar's IClassFactory interface. The release causes the CFCruiseCar object to be deleted. A call to the server control object's ObjectsDown method decrements the server's object count to 3. The destructors of the CFCruiseCar object and its IClassFactory interface implementation are executed.

Control now returns to the client CreateUtilityCruiseCar function, where all this started, and COUtilityCruiseCar::Init has returned successfully. Since a new COUtilityCruiseCar object has been created, QueryInterface is called to obtain its IUnknown in order to return to the caller of CreateUtilityCruiseCar the pointer to the controlling IUnknown of this three-level nested aggregate. CreateUtilityCruiseCar finally returns with success.

Now that we have created a COUtilityCruiseCar object, here's the trace log for the ICar::Shift command on the UtilityCruiseCar menu.

 
  C: === UtilityCruiseCar Menu: ICar::Shift
  C: --Obtaining Interface Pointer.
  C: COUtilityCruiseCar::QueryInterface. ICar delegating.
  S: COCruiseCar::QueryInterface. ICar delegating.
  S: COCar::QueryInterface. pICar returned.
  S: COCar::CImpICar::Addref. Delegating. New cI=1.
  C: COUtilityCruiseCar::AddRef. New cRefs=2.
  C: Interface obtained. *ppv=0x66076C
  C: --Calling pICar->Shift
  S: COCar::CImpICar::Shift. nGear=1.
  C: --Releasing pICar
  S: COCar::CImpICar::Release. Delegating. New cI=0.
  C: COUtilityCruiseCar::Release. New cRefs=1.
  

First, an ICar interface pointer on the UtilityCruiseCar object must be obtained using QueryInterface. This call is delegated to the next inner object that has the interface being asked for--in this case, the COUtilityCruiseCar::QueryInterface. This COM object's QueryInterface in turn does the same thing. Its ICar interface is provided by the COCar COM object. The interface pointer pICar is finally returned by the COCar object's QueryInterface. The AddRef call made by this QueryInterface is delegated directly to the controlling IUnknown (in this case, COUtilityCruiseCar::AddRef), and the COUtilityCruiseCar object's reference count is incremented to 2.

An outside agent now holds a reference to the ICar interface on this aggregate object. That same outside agent (DLLCLIEN.EXE) has also been holding a reference to the object's IUnknown, which explains the reference count of 2. The ICar interface pointer is used to directly call the implementation of the Shift method in the COCar object. The pointer to this ICar is then released, which causes a delegation to the Release method of the controlling IUnknown, where the outermost object's reference count is decremented to 1.

Here's the trace log for the Release command on the UtilityCruiseCar menu.

 
  C: === UtilityCruiseCar Menu: Release.
  C: COUtilityCruiseCar::Release. New cRefs=0.
  C: COUtilityCruiseCar::Destructor.
  S: COCruiseCar::Release. New cRefs=0.
  S: CServer::ObjectsDown. New cObjects=2.
  S: COCruiseCar::Destructor.
  S: COCar::Release. New cRefs=0.
  S: CServer::ObjectsDown. New cObjects=1.
  S: COCar::Destructor.
  S: COCar::CImpICar Destructor.
  S: COCruiseCar::CImpICruise Destructor.
  C: COUtilityCruiseCar::CImpIUtility Destructor.
  S: DllCanUnloadNow. cObjects=1, cLocks=0.
  

This command causes a cascade of releases and object destruction. The initial call to Release decrements the reference count of 1 to 0, causing the entire COUtilityCruiseCar COM object to be deleted. The object's destructor is called, which calls the Release method of the aggregated COCruiseCar COM object, in DLLSERVE.DLL. The COCruiseCar::Release method calls the server control object's ObjectsDown method to decrement the server's object count to 2. The COCruiseCar object's reference count is also decremented from 1 to 0, causing the object to be deleted. As above, its destructor releases the aggregated COCar object, decrementing its reference count to 0 and causing its destructor to run. Again, the server's object count is decremented, this time to 1. As we wind back out of all these destructors, the destructors of the ICar, ICruise, and IUtility ImpI interface implementations are executed. These require no explicit deletions, because the interfaces are implemented as nested classes. This is one of the benefits of this technique.

Finally, the client calls the COM CoFreeUnusedLibraries function, causing COM in turn to ask the server (via the DllCanUnloadNow call) if it can unload the server. It can't in this case (cObjects != 0), because the CarSample component is still in use. It's logging the internal trace announcements and won't be released until the client application is exited.

As a final experiment, you may want to try running several instances of DLLCLIEN and watching the server's object counts as you create server components from each client instance.

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