OleSaveToStream

Saves an object with the IPersistStream interface on it to the specified stream.

WINOLEAPI OleSaveToStream(
  IPersistStream * pPStm,  //Pointer to the interface on the object 
                           // to be saved
  IStream * pStm           //Pointer to the destination stream to 
                           // which the object is saved
);
 

Parameters

pPStm
[in] Pointer to the IPersistStream interface on the object to be saved to the stream. Can be NULL, which has the effect of writing CLSID_NULL to the stream.
pStm
[in] Pointer to the IStream interface on the stream in which the object is to be saved.

Return Values

S_OK
The object was successfully saved.
STG_E_MEDIUMFULL
There is no space left on device to save the object.

This function can also return any of the error values returned by the WriteClassStm function or the IPersistStream::Save method.

Remarks

This function simplifies saving an object that implements the IPersistStream interface to a stream. In this stream, the object's CLSID precedes its data. When the stream is retrieved, the CLSID permits the proper code to be associated with the data. The OleSaveToStream function does the following:

  1. Calls the IPersistStream::GetClassID method to get the object's CLSID.
  2. Writes the CLSID to the stream with the WriteClassStm function.
  3. Calls the IPersistStream::Save method with fClearDirty set to TRUE, which clears the dirty bit in the object.

The companion helper, OleLoadFromStream, loads objects saved in this way.

QuickInfo

  Windows NT: Use version 3.1 or later.
  Windows: Use Windows 95 or later.
  Windows CE: Unsupported.
  Header: Declared in ole2.h.
  Import Library: Included as a resource in ole32.dll.

See Also

OleLoadFromStream, IPersistStream, IStream