IDirect3DViewport2::SetBackgroundDepth

The IDirect3DViewport2::SetBackgroundDepth method sets the background-depth field for the viewport.

HRESULT SetBackgroundDepth(
  LPDIRECTDRAWSURFACE lpDDSurface  
);
 

Parameters

lpDDSurface
Address of the DirectDrawSurface object representing the background depth.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value may be one of the following values:

DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS

Remarks

The z-buffer is filled with the specified depth field when the IDirect3DViewport2::Clear method is called and the D3DCLEAR_ZBUFFER flag is specified. The bit depth must be 16 bits.

This method is unchanged from its implementation in the IDirect3DViewport interface.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DViewport2::GetBackgroundDepth