Lit Vertex

The D3DLVERTEX structure defines a vertex in model coordinates that is lit by your application, not by Direct3D. Therefore, the Direct3D lighting models are not applied to this type of vertex when it goes through the rendering pipeline.

The Direct3D rendering pipeline is used to perform transformations on vertices of this type prior to rasterization. Vertices of type D3DLVERTEX are useful for prelit models and for scenes with static lighting.