DirectAnimation Animated Header --DAStatic Functions Relevant to DAEvent Objects DirectAnimation Animated Header --DAStatic Functions Relevant to DAEvent Objects* Microsoft DirectAnimation SDK
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DAStatic Functions Relevant to DAEvent Objects



AndEvent

DAStatics Class

Creates an event that occurs only when the two given events happen simultaneously. The event time for the new event is when both of the given events occur.

lib.AndEvent(
  first,
  second
  )

Parameters
first and second
The DAEvent objects.
Return Values

Returns a DAEvent object. When the event occurs, it produces a DAPair. The first member is the event data returned by the first event. The second member is the event data returned by the second event.


KeyDown

DAStatics Class

Returns a DAEvent when a specific key is pressed. This is a state-transition event.

lib.KeyDown(
  keyCode
  )

Parameters
keyCode
This is a number (a long). See the table below for information about key codes.
Return Values

Returns the DAEvent object. This event produces no data.

Remarks

The following table lists the hexadecimal values for all the special keycodes. The pattern for each key is 0x10000 plus the win32 scan code.
Key KeyCode
PGUP 10021
PGDN 10022
END 10023
HOME 10024
LEFT 10025
UP 10026
RIGHT 10027
DOWN 10028
INSERT 1002D
DELETE 1002E
NUMPAD0 10060
NUMPAD1 10061
NUMPAD2 10062
NUMPAD3 10063
NUMPAD4 10064
NUMPAD5 10065
NUMPAD6 10066
NUMPAD7 10067
NUMPAD8 10068
NUMPAD9 10069
MULTIPLY 1006A
ADD 1006B
SEPARATOR 1006C
SUBTRACT 1006D
DECIMAL 1006E
DIVIDE 1006F
F1 10070
F2 10071
F3 10072
F4 10073
F5 10074
F6 10075
F7 10076
F8 10077
F9 10078
F10 10079
F11 1007A
F12 1007B
F13 1007C
F14 1007D
F15 1007E
F16 1007F
F17 10080
F18 10081
F19 10082
F20 10083
F21 10084
F22 10085
F23 10086
F24 10087


KeyUp

DAStatics Class

Returns a DAEvent when a specific key is released. This is a state-transition event.

lib.KeyUp(
  keyCode
  )

Parameters
keyCode
This is a number (a long). For a list of special keycodes, see KeyDown.
Return Values

Returns the DAEvent object. This event produces no data.


NotEvent

DAStatics Class

Creates an event that occurs when the given event does not occur. This is useful for creating combined events that occur only if the given event is not also occurring. For example, an event that occurs when the left mouse button is down and the right button is not down.

lib.NotEvent(
  ev
  )

Parameters
ev
The DAEvent object.
Return Values

Returns the DAEvent object. This event produces no data.


OrEvent

DAStatics Class

Creates an event that occurs when either one of the given events occur. The event time for the new event is when either the first or second given event has occurred.

lib.OrEvent(
  first,
  second
  )

Parameters
first and second
The DAEvent objects.
Return Values

Returns a DAEvent object. Its data is the event data of either the first or second event.

Remarks

If both events occur at the same time, the first will be chosen to fire. For example, if you attach a notifier to first and second and the events occur at the same time, only the notifier of first will get called.


Predicate

DAStatics Class

Creates an event that occurs when the value of the given DABoolean behavior changes from FALSE to TRUE. Note that, because of implementation dependencies and the potential for aliasing, the system cannot always detect when a DABoolean behavior becomes TRUE.

lib.Predicate(
  bool
  )

Parameters
bool
The DABoolean object.
Return Values

Returns the DAEvent. This event produces no data.


ThenEvent

DAStatics Class

Creates an event if e2 occurs after e1. The event time of the new event is the time of the second event.

lib.ThenEvent(
  e1,
  e2
  )

Parameters
e1
The first event, that, when it occurs, triggers the second event.
e2
The second event, caused by the occurrence of the first event.
Return Values

Returns the DAEvent object. Its event data is the time the second event fired and a DAPair containing the event data for both events.


TimerAnim

DAStatics Class

Creates an event that occurs when the specified time has elapsed.

lib.TimerAnim(
  timeout
  )

Parameters
timeout
The DANumber object that controls when the timer fires. This must be an animated number
Return Values

Returns the DAEvent object. This event produces no data.


Timer

DAStatics Class

The same as TimerAnim except that timeout is a non-animated number (a double).

lib.Timer(
  timeout
  )

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