_DisposeItem( ) API Library Routine Example

The following example creates a menu with three items and then uses _DisposeItem( ) to remove two of the items.

Visual FoxPro Code

SET LIBRARY TO DISPITEM

C Code

#include <pro_ext.h>

FAR DisposeItemEx(ParamBlk FAR *parm)
{
   MENUID menuId;
   ITEMID itemId;
   Point loc;

   menuId = _GetNewMenuId();
   _NewMenu(MPOPUP, menuId);

   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<1st item");

   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<2nd item");

   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<3rd item");

   loc.v = 10; loc.h = 20;
   _SetMenuPoint(menuId, loc);

   _ActivateMenu(menuId);
   _Execute("WAIT WINDOW 'Menu has three items'");

   _DisposeItem(menuId, _GetItemId(menuId, 1));
   _Execute("WAIT WINDOW 'Menu has two items'");

   _DisposeItem(menuId, _GetItemId(menuId, 0));
   _Execute("WAIT WINDOW 'Menu has one item'");

   _DisposeMenu(menuId);
}
FoxInfo myFoxInfo[] = {
   {"ONLOAD", (FPFI) DisposeItemEx, CALLONLOAD, ""},
};
FoxTable _FoxTable = {
   (FoxTable FAR *) 0, sizeof(myFoxInfo)/sizeof(FoxInfo), myFoxInfo
};