_SetItemText( ) API Library Routine Example
The following example builds a menu with three items. It then changes the item text using _SetItemText( ).
SET LIBRARY TO SETITEXT
#include <pro_ext.h>
FAR SetItemTextEx(ParamBlk FAR *parm)
{
   MENUID menuId;
   ITEMID itemId;
   Point loc;
   menuId = _GetNewMenuId();
   _NewMenu(MPOPUP, menuId);
   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<1st item");
   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<2nd item");
   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<3rd item");
   loc.v = 10; loc.h = 20;
   _SetMenuPoint(menuId, loc);
   _ActivateMenu(menuId);
   _Execute("WAIT WINDOW 'Original item text'");
   _SetItemText(menuId, _GetItemId(menuId, 0), 
      "This was the 1st item");
   _SetItemText(menuId, _GetItemId(menuId, 1), 
      "This was the 2nd item");
   _SetItemText(menuId, _GetItemId(menuId, 2), 
      "This was the 3rd item");
   _Execute("WAIT WINDOW 'New item text'");
   _DisposeMenu(menuId);
}
FoxInfo myFoxInfo[] = {
   {"ONLOAD", (FPFI) SetItemTextEx, CALLONLOAD, ""},
};
FoxTable _FoxTable = {
   (FoxTable FAR *) 0, sizeof(myFoxInfo)/sizeof(FoxInfo), myFoxInfo
};