_SetMenuPoint( ) API Library Routine Example
A menu is created and then activated at three different screen positions specified by _SetMenuPoint( ).
SET LIBRARY TO SETMNPNT
#include <pro_ext.h>
FAR SetMenuPointEx(ParamBlk FAR *parm)
{
   MENUID menuId;
   ITEMID itemId;
   Point loc;
   menuId = _GetNewMenuId();
   _NewMenu(MPOPUP, menuId);
   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<1st item");
   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<2nd item");
   itemId = _GetNewItemId(menuId);
   _NewItem(menuId, itemId, -2, "\\<3rd item");
   loc.v = 10; loc.h = 20;
   _SetMenuPoint(menuId, loc);
   _MenuInteract(&menuId, &itemId);
   loc.v = 15; loc.h = 30;
   _SetMenuPoint(menuId, loc);
   _MenuInteract(&menuId, &itemId);
   loc.v = 20; loc.h = 40;
   _SetMenuPoint(menuId, loc);
   _MenuInteract(&menuId, &itemId);
   _DisposeMenu(menuId);
}
FoxInfo myFoxInfo[] = {
   {"ONLOAD", (FPFI) SetMenuPointEx, CALLONLOAD, ""},
};
FoxTable _FoxTable = {
   (FoxTable FAR *) 0, sizeof(myFoxInfo)/sizeof(FoxInfo), myFoxInfo
};