glVertex

glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv

These functions specify a vertex.

void glVertex2d(
  GLdouble x, 
  GLdouble y  
);
 
void glVertex2f(
  GLfloat x, 
  GLfloat y  
);
 
void glVertex2i(
  GLint x, 
  GLint y  
);
 
void glVertex2s(
  GLshort x,   
  GLshort y    
);
 
void glVertex3d(
  GLdouble x, 
  GLdouble y, 
  GLdouble z  
);
 
void glVertex3f(
  GLfloat x,  
  GLfloat y,  
  GLfloat z   
);
 
void glVertex3i(
  GLint x, 
  GLint y, 
  GLint z  
);
 
void glVertex3s(
  GLshort x, 
  GLshort y, 
  GLshort z  
);
 
void glVertex4d(
  GLdouble x, 
  GLdouble y, 
  GLdouble z, 
  GLdouble w  
);
 
void glVertex4f(
  GLfloat x, 
  GLfloat y, 
  GLfloat z, 
  GLfloat w  
);
 
void glVertex4i(
  GLint x,  
  GLint y,  
  GLint z,  
  GLint w   
);
 
void glVertex4s(
  GLshort x, 
  GLshort y, 
  GLshort z, 
  GLshort w  
);
 

Parameters

x, y, z, w
The x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
void glVertex2dv(
  const GLdouble *v  
);
 
void glVertex2fv(
  const GLfloat *v  
);
 
void glVertex2iv(
  const GLint *v  
);
 
void glVertex2sv(
  const GLshort *v  
);
 
void glVertex3dv(
  const GLdouble *v  
);
 
void glVertex3fv(
  const GLfloat *v  
);
 
void glVertex3iv(
  const GLint *v  
);
 
void glVertex3sv(
  const GLshort *v  
);
 
void glVertex4dv(
  const GLdouble *v  
);
 
void glVertex4fv(
  const GLfloat *v  
);
 
void glVertex4iv(
  const GLint *v  
);
 
void glVertex4sv(
  const GLshort *v  
);
 

Parameters

v
A pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.

Remarks

The glVertex function commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.

When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0.

Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

See Also

glBegin, glCallList, glColor, glEdgeFlag, glEnd, glEvalCoord, glIndex, glMaterial, glNormal, glRect, glTexCoord