glInitNames

The glInitNames function initializes the name stack.

void glInitNames(
  void   
);
 

Remarks

The glInitNames function causes the name stack to be initialized to its default empty state. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.

The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are ignored.

The following functions retrieve information related to glInitNames:

glGet with argument GL_NAME_STACK_DEPTH

glGet with argument GL_MAX_NAME_STACK_DEPTH

Error Codes

The following are the error codes generated and their conditions.

Error Code Condition
GL_INVALID_OPERATION glInitNames was called between a call to glBegin and the corresponding call to glEnd.

QuickInfo

  Windows NT: Use version 3.5 and later.
  Windows: Use Windows 95 and later.
  Windows CE: Unsupported.
  Header: Declared in gl.h.
  Import Library: Link with opengl32.lib.

See Also

glBegin, glEnd, glLoadName, glPushName, glRenderMode, glSelectBuffer