Object Model Creation Guidelines

As discussed in "Organizing Objects: The Object Model," in "General Principles of Component Design," the hierarchy you use to organize the objects in your component can range in complexity from none at all — that is, only independent externally creatable objects with no dependent objects — to a large structure with many dependent objects.

This section offers guidelines for two aspects of designing object models for the components you build using Visual Basic:

For More Information   The Microsoft Press OLE 2 Programmer’s Reference contains in-depth information on standard objects, including additional component functionality you can gain by building your component with a tool such as Microsoft Visual C++.