User in Control

An important principle of user interface design is that the user should always feel in control of the software, rather than feeling controlled by the software. This principle has a number of implications.

The first implication is the operational assumption that the user initiates actions, not the computer or software — the user plays an active, rather than reactive, role. You can use techniques to automate tasks, but implement them in a way that allows the user to chose or control the automation.

The second implication is that users, because of their widely varying skills and preferences, must be able to personalize aspects of the interface. The system software provides user access to many of these aspects. Your software should reflect user settings for different system properties, such as color, fonts, or other options.

The final implication is that your software should be as interactive and responsive as possible. Avoid modes whenever possible. A mode is a state that excludes general interaction or otherwise limits the user to specific interactions. When a mode is the only or the best design alternative — for example, for selecting a particular tool in a drawing program — make certain the mode is obvious, visible, the result of an explicit user choice, and easy to cancel.

For information about applying the design principle of user in control, see Chapter 4, "Input Basics," and Chapter 5, "General Interaction Techniques." These chapters cover the basic forms of interaction your software should support.