PostMessage

The PostMessage function places (posts) a message in the message queue associated with the thread that created the specified window and then returns without waiting for the thread to process the message. Messages in a message queue are retrieved by calls to the GetMessage or PeekMessage function.

BOOL PostMessage(
  HWND hWnd,      // handle of destination window
  UINT Msg,       // message to post
  WPARAM wParam,  // first message parameter
  LPARAM lParam   // second message parameter
);
 

Parameters

hWnd
Handle to the window whose window procedure is to receive the message. Two values have special meanings:
Value Meaning
HWND_BROADCAST The message is posted to all top-level windows in the system, including disabled or invisible unowned windows, overlapped windows, and pop-up windows. The message is not posted to child windows.
NULL The function behaves like a call to PostThreadMessage with the dwThreadId parameter set to the identifier of the current thread.

Msg
Specifies the message to be posted.
wParam
Specifies additional message-specific information.
lParam
Specifies additional message-specific information.

Return Values

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

Applications that need to communicate using HWND_BROADCAST should use the RegisterWindowMessage function to obtain a unique message for inter-application communication.

If you send a message in the range below WM_USER to the asynchronous message functions (PostMessage, SendNotifyMessage, and SendMessageCallback), its message parameters can not include pointers. Otherwise, the operation will fail. The functions will return before the receiving thread has had a chance to process the message and the sender will free the memory before it is used.

QuickInfo

  Windows NT: Requires version 3.1 or later.
  Windows: Requires Windows 95 or later.
  Windows CE: Requires version 1.0 or later.
  Header: Declared in winuser.h.
  Import Library: Use user32.lib.
  Unicode: Implemented as Unicode and ANSI versions on Windows NT.

See Also

Messages and Message Queues Overview, Message and Message Queue Functions, GetMessage, PeekMessage, SendMessageCallback, SendNotifyMessage