Once you have saved a deformation map, you can load it into other images.
To load a deformation map:
With the Mesh Warp tool active, go to the Tool Options palette and select an option under Edge mode:
Background or transparency fill The areas between the edge of the image and the edge of the warp are filled with: the current background color if the areas are on a background, transparency if the areas are on a layer.
Fixed The edge pixels are replicated to fill in the areas between the edge of the image and the edge of the warp.
Wraparound The areas between the edge of the image and the edge of the warp are filled with material from the opposite side of the image.
Note: The Edge Mode setting determines what happens if there is a gap between the border of the image and the edge of the image.
On the Tool Options palette, click Open Deformation Map to open the Load Deformation Map dialog.
In the Deformation map group box, choose a map from the drop-down list. Click the Edit Paths button to load a map from a different folder.
In the Operation group box, select how you want the map to be added:
Replace current map Replaces the existing mesh nodes with the new map. Any adjustments you have made but not applied are lost.
Add to current map Adds the settings from the new deformation map to the mesh nodes. Any adjustments you have made are retained.
In the Mapping group box, select how Paint Shop Pro should adjust the size of the map to fit to the layer or image:
Fit to canvas The map size adjusts to fit the image canvas.
Fit to layer The map size adjusts to fit the current layer.
Current size centered on The map retains its original size and is positioned in the center of the Canvas or Layer.
In the Preview group box, choose a Checkerboard size from the drop-down list to obtain the best preview of the deformation.
Click Load.
Scaling and Transforming Images