world space

The coordinate space in which all graphics device interface (GDI) drawing operations begin if an application has set the world-space to page-space transformation. Applications use world space to rotate shear, or reflect graphics output. World space measures 2^(32) units high by 2^(32) units wide, and is one of four coordinate spaces used in the Win32 API. See also device coordinate space, page coordinate space, and physical device.