tkinter.dnd
— Drag and drop support
Source code: Lib/tkinter/dnd.py
Note
This is experimental and due to be deprecated when it is replaced with the Tk DND.
The tkinter.dnd
module provides drag-and-drop support for objects within
a single application, within the same window or between windows. To enable an
object to be dragged, you must create an event binding for it that starts the
drag-and-drop process. Typically, you bind a ButtonPress event to a callback
function that you write (see Bindings and Events). The function should
call dnd_start()
, where ‘source’ is the object to be dragged, and ‘event’
is the event that invoked the call (the argument to your callback function).
Selection of a target object occurs as follows:
- Top-down search of area under mouse for target widget
- Target widget should have a callable dnd_accept attribute
- If dnd_accept is not present or returns None, search moves to parent widget
- If no target widget is found, then the target object is None
- Call to <old_target>.dnd_leave(source, event)
- Call to <new_target>.dnd_enter(source, event)
- Call to <target>.dnd_commit(source, event) to notify of drop
- Call to <source>.dnd_end(target, event) to signal end of drag-and-drop
-
class
tkinter.dnd.
DndHandler
(source, event) The DndHandler class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget.
-
cancel
(event=None) Cancel the drag-and-drop process.
-
finish
(event, commit=0) Execute end of drag-and-drop functions.
-
on_motion
(event) Inspect area below mouse for target objects while drag is performed.
-
on_release
(event) Signal end of drag when the release pattern is triggered.
-
-
tkinter.dnd.
dnd_start
(source, event) Factory function for drag-and-drop process.
See also