You will now work on refining the geometries by smoothing out the surface and changing the length and proportions of the fingers and thumb.
Construct the digits:


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button,
go back to the Vertex sub-object mode, and check the Show Cage option.
This allows you to use the low poly stool to shape the smooth version,
which remains visible.![]()
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Once you are satisfied with the thumb, you will begin to adjust the length of each finger.



