Building the Stool Body
 
 
 

In this lesson, you will add an Edit Poly modifier to a primitive cube to construct the basic shape of a stool.

Create the base object:

  1. On the Create panel, choose Standard Primitives, and click Box.
  2. In the perspective viewport, click and drag to create a box.
  3. While the box is still selected, click the Modify tab and rename the object Stool.
  4. In the Parameters rollout, set Length to 2 meters,width to 3 meters and Height to 3.6.

    You now have a box object that you will use as a base for the Edit Poly modifier.

  5. On the main toolbar, with the object still selected, click the Select And Move tool.
  6. In the Coordinate Display area on the status bar, right-click each of the spinners to the right of the X, Y, and Z numeric fields to reset them to 0.0. This moves the object to the world origin.

Create the stool main shape:

  1. Open the file stool_01.max from the \tutorials\edit_poly folder or continue from the previous section.
  2. With the box object selected, on the Command Panel > Modify tab, choose the Edit Poly modifier from the Modifier List.

  3. On the Selection rollout, set the sub-object level to Polygon.

  4. Click the Zoom Extents All button to get a better look at what you are doing.
  5. In the Perspective viewport, select the top-facing polygon.

  6. On the Modify tab > Edit Poly modifier > Edit Polygons rollout, click the Bevel button to open the Bevel Polygons dialog.

  7. On the Bevel Polygons dialog, set Bevel Type to Local Normal. Set Height to .25m, and Outline Amount to .23m.

    Click OK to accept the edits.

  8. On the Modify tab > Edit Poly modifier > Edit Polygons rollout, click the Extrude button to open the Extrude Polygons dialog.

  9. On the Extrude Polygons dialog, set Extrusion Height to Group and Extrusion Height to 0.8m. Click OK to accept the edits.

The stool base is now complete. In the next lesson, you will add fingers to the base.

Next

Creating the Fingers