Modeling the Planets
Modeling a Space Scene
Modeling a Chess Set
Creating an Asteroid
Modifiers
can be used to alter the shape of a primitive object. In this lesson,
you will use a modifier to distort a sphere into an irregular shape
to form an asteroid.
Set
up the lesson:
- Open asteroid1.max from the \tutorials\intro_to_modeling folder.
In a single viewport, you see two spheres, one
large and one small.
-
Click
the Min/Max Toggle in the viewport controls to show four viewports.
TipYou can also toggle the Min/Max view with
the keyboard shortcut: Alt+W.
Create
an asteroid using the Noise modifier:
- Select
the larger sphere.
- In
the Name And Color rollout, change the name from Sphere01 to Moon.
- Select
the smaller sphere and rename it Asteroid. Press Enter.
- Press P to switch the Camera viewport
to a Perspective viewport.
-
Make
sure the Asteroid object is still selected. On the Zoom Extents
flyout, choose Zoom Extents Selected.
The asteroid is zoomed in to fill the Perspective
viewport.
-
Open
the Modify panel. In the Modifier List, choose Noise from the Modifier
List.
The Noise modifier creates random distortion
on an object's surface.
- In
the Noise Parameters rollout, turn on Fractal and set the Scale to 30.
Then set these values for Strength: X to 25, Y to 10,
and Z to 20.
The object deforms to look like an asteroid.
Experiment
with the asteroid:
- Change
the Seed value.
This changes the random displacement of the
surface, giving you a totally different shape.
- Try
applying some other modifiers to the object, such as Bend, Taper,
Twist, and Stretch. Experiment with the parameters to see the variety
of shapes you can make.
- Save
your file as my_asteroid.max.
Summary
In this tutorial, you learned how to model a
scene using primitives and modifiers. You also learned how to add
materials to the objects. These tools are the building blocks for
any scene in 3ds Max.