Modeling a Space Scene
Modeling a Space Scene
Creating an Asteroid
Modeling the Planets
In this lesson, you will create the planet Mars
and its moons. You will also make changes to the objects in the
Create panel.
If at any point the object parameters disappear,
choose the Select Object tool from the main toolbar and reselect
the object. Then open the Modify panel and make your changes there.
Create
the planet:
- Choose
File > Reset. Click Yes in the dialog to reset.
-
Open
the Create panel. Make sure the Geometry button is on, and on the
Object Type rollout, click the Sphere button.
NoteThe
Sphere is a type of primitive; a 3D object built into 3ds Max that
you can create easily. As you can see on the Object Type rollout, other
primitives include Box, Cylinder, and Cone.
- In
the center of the Perspective viewport, drag to create a sphere of
any size.
- In
the Name And Color rollout, change the name of the object from Sphere01 to Mars.
- In
the Parameters rollout, change the Radius to 100 and set
the Segments to 64.
Increasing the number of segments makes the
planet look smoother. This is especially important for close-up
shots, where every detail is revealed.
In the next step, you'll learn how to use two
different tools in 3ds Max: a flyout and a specialized zoom.
- In
the navigation controls near the lower-right corner of the screen,
click and hold on the button shown in the following illustration:
After a moment, the Zoom Extents flyout opens,
as shown. A flyout is an icon-based menu; every button with the
small lower-right “corner” tick has one.
The standard Zoom Extents command (the gray
box) automatically zooms the active window to show all of its contents.
Its alternate Zoom Extents Selected command (the white box) zooms
the active window to show only selected objects.
To use a flyout, drag the mouse to the command
you want and then release the mouse button. As you drag the mouse,
the name of the button currently under the cursor appears on the
status bar near the lower-left corner of the 3ds Max interface.
After you choose a button from a flyout, that button continues to
appear in the interface until you choose another, even if you quit
and restart the program.
-
Choose
Zoom Extents Selected from the Zoom Extents flyout.
The sphere moves back and to the center of the
viewport.
NoteThe
grid might no longer be visible because the size of the grid is
fixed and the sphere is larger than the grid.
Create
the moons:
Mars has two moons named Deimos and Phobos.
Instead of making additional spheres, you can create the objects
by cloning.
-
Right-click
in the Top viewport and click Zoom. Place the zoom cursor on the
X axis, just to the right of the sphere.
- Drag
downward to zoom out. Stop when Mars looks half its previous size.
Tip
If necessary,
click Pan to move the scene so that you can see Mars in its entirety.
-
Click
Select and Move from the toolbar.
The Transform gizmo appears in the viewport.
NoteIf the transform gizmo does not appear,
press the keyboard shortcut, X,
to make it appear.
- Hold
down Shift on the
keyboard and drag the gizmo’s X axis to the left and then release
the mouse button.
- In
the Clone Options dialog, leave Copy selected and change the name
of the new object from Mars01 to Deimos. Click
OK.
-
Open
the Modify panel and change the Radius parameter of Deimos to 22.0.
Since this object is smaller than Mars, reduce its Segments value
to 24.
TipWhen
setting values with decimal fractions in 3ds Max, if the fractional
portion is .0, you needn't enter that part; the program does it
for you automatically.
- Shift-clone
the second moon from the Deimos moon using the same process, only
this time position the clone closer to Mars. When the Clone Options
dialog appears, name this second moon Phobos.
- Set
the Radius of Phobos to 11.0 so that
it is half the size of Deimos.
-
Right-click
in the Front viewport and pick Select and Rotate from the toolbar.
- Click Mars and
rotate it around the Z axis by moving the mouse over the blue transform
gizmo ring until it turns yellow. Drag down the left side of Mars
until it's rotated about 15 degrees.
TipWatch
the shaded rotation indicator in the gizmo as you rotate or watch
the Z axis field in the coordinate readout below the track bar.
-
Click
Zoom Extents All so each viewport displays the planet Mars and its
moons, Deimos and Phobos.
- Save
the file as my_mars.max.
To see Mars and the planets with texture maps,
open mars_texturemapped.max in
the \tutorials\intro_to_modeling folder.
To learn more about materials and mapping, refer
to
Introduction to Materials and Mapping
.
Map
the planet Mars:
To create the illusion of physical texture,
you'll build a new material, assign an image as a diffuse map, and
then use the same image as a bump map.
- Continue
from the previous lesson.
If you opened mars_texturemapped.max from
the \tutorials\intro_to_modeling folder, choose
File > Open and reload your scene, my_mars.max.
- Press M on the keyboard to open the Material
Editor.
- Select
the upper left sample sphere. In the name field, highlight the text
then change the name of the material to Mars.
- In
the Shader Basic Parameters rollout, change the shader from Blinn
to Oren-Nayar-Blinn.
This gives the sphere a softer look.
- In
the Oren-Nayar-Blinn Basic Parameters rollout, click the blank square
button next to the Diffuse color swatch to select a map for the
diffuse component. In the Material/Map Browser, choose Bitmap and click
OK.
The Select Bitmap Image File dialog opens.
- Select
the map mars.jpg from
the tutorials\intro_to_modeling folder
and click Open.
The map appears on the sample sphere.
- Drag
the Mars material to the planet Mars.
- Right-click
the Front viewport label and choose Smooth + Highlights, if it's
not already set.
The planet turns gray. In the Material Editor,
the corners of the material sample slot turn white, indicating that
the material is being used in the scene.
-
Click
the Show Map In Viewport button in the Material Editor.
The Mars map appears on the surface
of the planet in the scene.
- Highlight
the text in the name field and rename the new map in the drop down
list to Mars-Bitmap.
-
Click
Go To Parent.
The Material Editor navigates up the material
hierarchy from the map level to the material level.
Tip
Most
materials are hierarchical, in that they can contain several levels
of maps and with children, parents, and siblings. Some materials,
such as Multi/Sub-Object, can also contain other materials. You
can view and navigate a material's hierarchy by activating its sample
slot and then clicking the
Material/Map Navigator button.
Incidentally, clicking the link in the previous sentence opens the
3ds Max Help file in the same window; to return to the tutorials,
just click the Back button.
- Close
the Oren-Nayer-Blinn Basic Parameters rollout by clicking its title
bar. Then click the Maps rollout to expand it. The button next to Diffuse
bears the label "Mars-Bitmap (mars.jpg)."
- Drag
the map button from the Diffuse component to the Bump component.
When the Copy/Instance Map dialog appears, choose Instance and click
OK.
By choosing Instance, any change you make to
the bitmap parameters of one map, will automatically be reflected
in the other.
- Set
the Bump amount to −50.
-
Render
the scene.
The surface of Mars appears bumpy.
Map
the moons:
- Click
and drag the Mars material sample in the Material Editor to an unused
sample slot. Rename the new material to Deimos.
- In
the Maps rollout, click the button labeled "Mars-Bitmap (mars.jpg)"
to navigate to the maps hierarchy.
- Rename
the Mars-Bitmap in the list to Deimos-Bitmap.
- In
the Bitmap Parameters rollout, click the Bitmap button to replace
the mars.jpg image with a new one.
In the Select Bitmap Image File dialog, find and select deimos.jpg , then click Open.
-
Click
the Go to Parent button, or select Deimos in the List drop-down,
to navigate back up the maps hierarchy.
In the Maps rollout, notice that the Bump map
uses the deimos.jpg file. This is due to
the Instance you made when building the Mars material.
- Click
and drag the Deimos material to the Deimos object in the scene.
TipIf you're not sure which sphere is Deimos,
watch for the object label to appear when you drag your cursor over
an object.
- Repeat
these steps for the moon, Phobos. Use the phobos.jpg file
as the new diffuse map.
- Right-click
the Perspective viewport and use the view navigation tools to arrange
your scene.
-
Render
the scene.
- Save
your scene as my_mars_and_moons.max.