Creating the Earth Using Textures
 
 
 

You will create a sphere and apply a texture map to create the illusion of a globe.

Create the earth object:

  1. Start or Reset 3ds Max.
  2. Open the Create panel and click Sphere.
  3. In the Perspective viewport, move your cursor over the center of the grid, then drag out a sphere.

  4. On the Parameters rollout of the Modify panel, change Radius to 5.0.
  5. In the Viewport Navigation Controls, click Zoom Extents Selected.
  6. On the Name and Color rollout, change the name of the sphere to Planet Earth.

Create the earth material:

  1. On the toolbar, click the Material Editor button or press M on the keyboard to open the Material Editor.

    The Material Editor opens in a floating window. The first material is active, highlighted in white.

  2. Rename the material Planet Earth.
  3. Click the Assign Material To Selection button.
  4. In the Material Editor, open the Maps Rollout, then in the Maps column, click the Diffuse Map labeled None.
  5. In the Material/Map Browser, on the right hand column double-click Bitmap. In the Select Bitmap Image dialog, navigate to and open \tutorials\worldwide_designs\ earthmap.bmp .

    Bitmap texture for the planet

    The material in the Material Editor now displays the earth map on a sphere.

    Texture displayed on material sample

  6. Double-click the sample sphere if you want to see the material in a larger window.
  7. On the Material Editor toolbar, click the Show Map In Viewport button.
  8. Save your scene as wwdesigns.max.

Next

Animating the Rotation of the Globe