- Create
a new folder named Exercise at the root level of
a drive.
- Copy
the six files from the \tutorials\asset_management\ folder
to your new Exercise folder; that is, Full House.max and the five JPG
files.
- Open Full House.max.
The file contains five playing cards, each of
which uses a different material that references one of the five
bitmaps.
Next, you'll rearrange the files into folders
and then use asset tracking to specify new paths for the bitmaps.
- Exit 3ds Max.
- Open
Windows Explorer and navigate to your Exercise folder.
- Create
two new sub-folders: Bitmaps and Scene.
- Move
the JPG files into the Bitmaps folder and Full House.max into the Scene folder.
- Restart 3ds Max.
- Open Full
House.max from the Scene folder.
You receive a message indicating that the bitmap
files were not located.
- Click
Continue.
- From
the file menu, choose Asset Tracking.
The Asset Tracking dialog shows the external
files used by Full House.max and
indicates that they are missing.
- Highlight AC.jpg in the list.
- From
the Paths menu, select Set Path.
-
On the
Specify Asset Path dialog, click the ellipsis button.
- Navigate
to the \Exercise\Bitmaps folder and click
Use Path.
The new path appears in the dialog.
- Click
OK to close the Specify Asset Path dialog.
- Press ~ to refresh your scene.
The bitmap appears in the viewport.
- Close
the Asset Tracking dialog.
- Press M to open the Material Editor.
-
Click
Get Material.
The Material/Map Browser dialog opens.
- In
the Browse From group, choose Scene.
- Double-click
the Ace of Clubs material.
-
On the
Maps rollout, click the Diffuse Color map button.
The Bitmap button on the Bitmap Parameters rollout
indicates the correct new path.
NoteThe root drive might be different on your
system.
- Close
the Material Editor and Material/Map Browser dialogs.
- From
the File menu, choose Asset Tracking.
- Highlight
the remaining JPG files.
- From
the Paths menu, choose Set Path.
- Specify
the new bitmap location.
The remaining images appear.
- Close
the Asset Tracking dialog.
- Exit 3ds Max without
saving.