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Class D3dExecuteData

public final class D3dExecuteData
{
  // Fields
  public int flags;
  public int homogenousVertexOffset;
  public int instructionLength;
  public int instructionOffset;
  public int status;
  public int vertexCount;
  public int vertexOffset;
  public int x1;
  public int x2;
  public int y1;
  public int y2;
}

Specifies data for the execute method. When this method is called and the transformation has been done, the instruction list starting at the value specified in the instructionOffset field is parsed and rendered.

See also Direct3dDevice.

Fields

flags
homogenousVertexOffset
Offset into the list of vertices for the homogeneous vertex used when the application is supplying screen coordinate data that needs clipping.
instructionLength
Length of the instructions to execute.
instructionOffset
Offset into the list of instructions to execute.
status
Value storing the screen extent of the rendered geometry for use after the transformation is complete.
vertexCount
Number of vertices to execute.
vertexOffset
Offset into the list of vertices.
x1
x2
y1
y2

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