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Class DS3dBuffer

public final class DS3dBuffer
{
  // Fields
  public float coneOrientationX;
  public float coneOrientationY;
  public float coneOrientationZ;
  public int coneOutsideVolume;
  public int insideConeAngle;
  public float maxDistance;
  public float minDistance;
  public int mode;
  public int outsideConeAngle;
  public float positionVectorX;
  public float positionVectorY;
  public float positionVectorZ;
  public float velocityVectorX;
  public float velocityVectorY;
  public float velocityVectorZ;
}

Fields

coneOrientationX
The x component of the D3dVector that describes the current orientation of this 3D buffer's sound projection cone.
coneOrientationY
The y component of the D3dVector that describes the current orientation of this 3D buffer's sound projection cone.
coneOrientationZ
The z component of the D3dVector that describes the current orientation of this 3D buffer's sound projection cone.
coneOutsideVolume
The cone outside volume.
insideConeAngle
The angle of the inside sound projection cone.
maxDistance
The maximum distance.
minDistance
The minimum distance.
mode
The 3D sound processing mode to be set. May be one of the following:
DS3DMODE_DISABLE
DS3DMODE_HEADRELATIVE
DS3DMODE_NORMAL
outsideConeAngle
The angle of the outside sound projection cone.
positionVectorX
The x component of the D3dVector that describes the current position of this 3D sound buffer.
positionVectorY
The y component of the D3dVector that describes the current position of this 3D sound buffer.
positionVectorZ
The z component of the D3dVector that describes the current position of this 3D sound buffer.
velocityVectorX
The x component of the D3dVector that describes the current velocity of this 3D sound buffer.
velocityVectorY
The y component of the D3dVector that describes the current velocity of this 3D sound buffer.
velocityVectorZ
The z component of the D3dVector that describes the current velocity of this 3D sound buffer.

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