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Package com.ms.directX   Previous This
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Interface IDirectSound3dListener

public interface IDirectSound3dListener extends IUnknown
{
  // Methods
  public void commitDeferredSettings();
  public void getAllParameters(DS3dListener listener);
  public void getDistanceFactor(float[] distanceFactor);
  public void getDopplerFactor(float[] dopplerFactor);
  public void getOrientation(D3dVector orientFront,
        D3dVector orientTop);
  public void getPosition(D3dVector position);
  public void getRolloffFactor(float[] rolloffFactor);
  public void getVelocity(D3dVector velocity);
  public void setAllParameters(DS3dListener listener,
        int applyFlag);
  public void setDistanceFactor(float distanceFactor,
        int applyFlag);
  public void setDopplerFactor(float dopplerFactor, int applyFlag);
  public void setOrientation(float xFront, float yFront,
        float zFront, float xTop, float yTop, float zTop,
        int applyFlag);
  public void setPosition(float x, float y, float z, int applyFlag);
  public void setRolloffFactor(float rolloffFactor, int applyFlag);
  public void setVelocity(float x, float y, float z, int applyFlag);
}

For a description of methods and parameters, see DirectSound3dListener.

IUnknown
  |
  +--IDirectSound3dListener

Methods

commitDeferredSettings

public void commitDeferredSettings();

getAllParameters

public void getAllParameters(DS3dListener listener);

getDistanceFactor

public void getDistanceFactor(float[] distanceFactor);

getDopplerFactor

public void getDopplerFactor(float[] dopplerFactor);

getOrientation

public void getOrientation(D3dVector orientFront, D3dVector orientTop);

getPosition

public void getPosition(D3dVector position);

getRolloffFactor

public void getRolloffFactor(float[] rolloffFactor);

getVelocity

public void getVelocity(D3dVector velocity);

setAllParameters

public void setAllParameters(DS3dListener listener, int applyFlag);

setDistanceFactor

public void setDistanceFactor(float distanceFactor, int applyFlag);

setDopplerFactor

public void setDopplerFactor(float dopplerFactor, int applyFlag);

setOrientation

public void setOrientation(float xFront, float yFront, float zFront,
        float xTop, float yTop, float zTop, int applyFlag);

setPosition

public void setPosition(float x, float y, float z, int applyFlag);

setRolloffFactor

public void setRolloffFactor(float rolloffFactor, int applyFlag);

setVelocity

public void setVelocity(float x, float y, float z, int applyFlag);

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