Adding Facial Hair to the Centurion
 
 
 

Now that you have the helmet ready to go, you'll add hair to the centurion’s face.

  1. Continue from the previous lesson, or open the file recomb_helmet_splines.max.
  2. Apply the Hair And Fur modifier to the head.
  3. Go to the Polygon sub-object level. Make sure Ignore Backfacing is turned on, and select the polygons at the base of the chin.

    As with the helmet, Arc Rotate can help you locate the polygons you need, and once you've made the sub-object selection, Shift+Z will undo the viewport changes.

  4. Click Update Selection.

    Hair as a goatee, with chin polygons selected

Use preset hair values:

  1. On the Tools rollout, click Load in the Presets group.

    The Hair And Fur Presets dialog appears.

  2. Double-click the “clumpy-wet-brown” preset to apply it to the polygons.
  3. Adjust the Perspective viewport so it shows a better view of the chin, and then render it.

    You now have fine, spiky hair growing from the chin.

    The goatee before styling

Style the goatee:

  1. Open the Styling rollout and click Style Hair to turn it on.

    A green brush gizmo appears in viewports. In the active viewport, the brush appears as a circle, but it is actually a cylindrical region, as you can see in inactive viewports.

    Orange guide hairs also appear in the viewports, among the actual hairs. When you style hair, you are styling the guides. There are fewer guides than hairs, so this method saves performance time.

    Tip The Guides can be easier to see in viewports if you turn off Toggle Hair in the Styling rollout's Utilities group.
  2. Make sure the brush is large enough to encompass the goatee. If you need to change its size, you can use the slider in the Styling group (below the Ignore Back Hairs toggle), or you can hold down Shift+Ctrl and drag the mouse.
  3. Click the Translate button to turn it on, position it over the goatee, and drag to straighten the hairs so they point away from the chin.

    The Front and Left viewports are the easiest to use for this adjustment.

    Goatee translated downward and away from the chin

  4. Click the Clump button to turn it on. In the Front viewport, place the brush over the goatee and then drag toward the right to move the guide hairs together until they come to a point (see the illustration below).
  5. You might want to repeat the two preceding steps until you get a result you like.
  6. When you are happy with the results, render the Perspective viewport.

    The goatee after translating and clumping

    The hair still frizzes out a bit too much at the tips.

Fix the frizz value: