Editing the Base
Modeling Tutorials
Modeling a Low-Poly Body
Modeling a Low-Poly Character
This section steps you through the process of modeling
a character, starting with conventional box modeling of primitive objects
and shape extrusion, followed by Edit Poly modifiers and edge modeling
techniques to fine tune the result.
Features Covered in This Section
- Box
modeling of primitive objects
- Symmetry
and Edit Poly modifiers
- Shape
extrusion and vertices insertion
- Edge
modeling techniques
- Poly
count optimization
- Meshsmooth
and Turbosmooth modifiers