Rendering Your Work
 
 
 

So far, everything you've done has been displayed in the viewport only: you haven't actually tried to create any output. You essentially have two output types from which to choose:

Since the hourglass has both transparency and particles, you'll choose the only output type which supports both, which is raster. You'll create a QuickTime movie that you can play on a Web site. First you'll render some still frames.

  1. Activate the Camera viewport. If you do not have the Camera viewport visible, press C on the keyboard.
  2. On the main menu, choose Rendering > Render.

    In the Output Size group of the Common parameters rollout, click the 640x480 preset button.

  3. Click Render.

    Rendered image shows off the highlights.

  4. To change the background, choose Rendering > Environment. In the Background group, click the Background Color swatch. In the Color Selector, type these RGB values:

    This should produce a pale blue.

  5. Close the Environment dialog, and press F9 to render again automatically.

    Changing the background color.

    Next you'll render to an animation file.

  6. In the Render Scene dialog, in the Common Parameters rollout in the Time Output group, change from Single to Active Time Segment. This renders the entire animation.
  7. Reduce the size to 320x240. That's a better size animation for Web playback.
  8. In the Render Output group, click the Files button and name the file you're about to create myhourglass. avi (for a Video for Windows animation) or myhourglass. mov, (for a QuickTime animation). Make a note of where you are saving this file.

    A Rendering dialog appears. As each frame is rendered, a bar shows the progress. You can see all types of information updating in the Rendering Progress group as your rendering advances.

  9. When your rendering is finished, close the Rendering dialog. On the File menu, choose View Image File, navigate to where you saved the file, and open it. The appropriate player program will play your animation.
    TipIf you like, you can play sands_of_time.avi or sands_of_time.mov to see a finished rendering of the animation.

    QuickTime MOV output

Summary

From this tutorial, you can see that modeling and animating particle effects doesn't always mean that all particles have to be created with a particle system. In the hourglass animation, you used a particle system only for the falling sand. The effects of sand at the top and bottom of the hourglass were created with various modeling tools.