Modeling a Rook
Modeling a Chess Set
Modeling a Knight
Modeling a Bishop
In this lesson you will model a bishop for
the chess set. For the most part, the bishop is modeled the same
way as the pawn, based on a profile shape and a lathe modifier.
The difference is the gap that shows on the bishop’s head. You will
use a Boolean object to achieve that result.
Features and techniques covered in this lesson:
- Using
spline shapes to draw an outline of an object.
- Using
the Lathe modifier to turn a 2D outline into a 3D model.
- Using
Boolean to subtract geometry.
Skill Level: Beginner
Time to complete: 15 minutes
Set
up the lesson:
- The
basic shape for the bishop is built exactly the same way as the
pawn in the last lesson. Follow the procedures in the “Modeling
a Pawn” exercise or open the bishop_outline_edited.max file
to work with a finished shape.
This file contains the profile of the bishop
and a reference background image. If you cannot see the reference
image, do the following steps.
- Make
sure the Front viewport is selected and then press Alt+B to open the Viewport Background
dialog.
- On
the dialog, click the Files button.
- Locate
the ref-chess.jpg image
in the \intro_to_modeling folder and
double-click it.
Lathing
the Bishop
-
On the
main toolbar, click the Select tool. Select the spline representing
the bishop’s profile in any viewport.
-
With
the Spline selected, go to the Modify panel. From the Modifier list,
choose Lathe.
- On
the Parameters rollout, click the Min button in the Align group.
- Set
Segments to 32 and turn on the Weld Core option.
Create
and position the box:
To create the gap in the bishop's head, you'll
create a simple box and then subtract from the bishop model.
- Zoom
the Front viewport in, near the bishop’s head.
- From
the Create menu, choose Standard Primitives > Box.
- In
the Front viewport, click and drag to define the base of the box.
Do not worry about specific dimensions; you will change those in
a moment.
- Once
you have defined the base, move the mouse and then click to define
the height.
-
Go to
the Modify panel and set the dimensions of the box as follows:
-
On the
main toolbar, click the Select And Rotate button. Rotate the box
in the Front viewport so that it is aligned with the gap on the
bishop’s head (in the reference image).
-
Use
Select And Move to position the box on top of the gap.
- In
the Top view, move the box on the Y axis (green axis) until you
can see it on both sides of the bishop.
Create
the slice with a Boolean operation:
- Select
the bishop in any viewport.
- On
the Create menu, choose Compound > Boolean. The bishop is now
a Boolean object and the command panel automatically switches to
the Create panel, showing you the parameters of the newly converted object.
- On
the Pick Boolean rollout, click Pick Operand B and then click the
box in any viewport.
When you perform a Boolean operation, the first
object selected (in this case the bishop) is recognized as Operand
A and the second object selected (in this case the box) as Operand
B. You can then choose the type of operation to perform, whether
it’s union, intersection, or subtraction, and, in the latter case,
which operand to subtract from which.
Summary
In this lesson, you learned to remove geometry
by cutting a hole in an object using Boolean operations.