You can import a file either in its raw state with keys at every frame, or with key reduction filtering. You can also edit raw motion-capture data by moving footsteps in Footstep mode and adding layers to keyframe the upper body. In this lesson, you'll import a raw motion-capture file and edit footsteps.
Edit a raw motion-capture file:
If this file does not appear in the Open dialog, be sure the Files Of Type drop-down list is set to .csm.
The file loads with keys at every frame.
The biped with keys at every frame adapts smoothly to the edited footsteps.
The footstep path bends out. The biped adapts naturally to the footsteps.
The character walks more upright.
This collapses the spine editing down to the original animation, and will take some time.
Filter the data for key reduction:
The raw data in the motion-capture buffer is filtered with key reduction.
The motion-capture buffer contains the raw data buffered when the file was first read in. This data is used to either try new filter settings quickly, or to paste a pose from the raw information in the buffer onto a biped with filtered data. If you plan on major editing of motion-capture data, then key reduction is the way to go.
Compare the raw and filtered data:
The raw data represented by the red stick figure closely matches the filtered data represented by the other stick figure.
This motion does not contain any high frequency data (fast motion), so it's not necessary to correct the filtered motion. Later in the tutorial, you’ll filter a file with high frequency information and add correction.
You'll use this file as the start of the next lesson.