Editing and Creating Objects
Working with AutoCAD Files
Using File Link with AutoCAD Drawings
Importing 3D AutoCAD Models
AutoCAD
creates both 3D solids and 3D surfaces, both of which are imported
into 3ds Max as surface models. In most cases, the conversion
process is completed with no problems; however, there are occasional
errors that must be addressed.
- Reset 3ds Max.
- Choose
File menu > Import and browse to the \tutorials\designviz folder.
Import the normals.dwg file.
- On
the AutoCAD DWG/DXF Import Options dialog, turn off Auto-Smooth
in the Geometry Options group and turn on Views And Cameras in the
Include group and then click OK.
- Make
sure the Perspective viewport is active and press the C key.
This activates the Camera:Globe1 viewport.
-
On the main toolbar, click Quick
Render.
The surfaces are not smoothed, and several faces
on the globe and base do not appear because their surface normals
are flipped.
- Reset 3ds Max,
and then re-import the normals.dwg file.
This time, turn on Auto-smooth and Unify Normals,
as well as Views And Cameras in the Include group. Click OK.
- View
the scene through the Camera:Globe1 camera again.
-
Render the scene again.
The imported objects now appear smooth and the
face normals are all properly unified to face the same direction.
Adjust
the Smoothing and Normals Manually
If you've imported a large DWG file, you might
not want to re-import the model. Especially, if there are only a
couple of objects that have insufficient smoothing or flipped normals.
You can adjust those faulty objects manually using the Smooth and
Normal modifiers.
- Reset 3ds Max and
then re-import the file.
Make sure the Auto-smooth and Unify Normals
switches are turned off, and turn on Views And Cameras in the Include
group. This duplicates the settings you used at the beginning of
this tutorial.
Click OK to import the DWG file.
- Change
the Perspective viewport to view the scene through the Camera:Globe1
camera by pressing the C key.
- Select
the Layer:Globe object.
-
Open
the Modify panel, and unroll the modifier list.
- Scroll
down the list and choose the Normal modifier.
Now the face normals of the globe are reversed.
- In
the Parameters rollout, turn on Unify Normals and turn off Flip
Normals.
The object’s normals all face in the correct
direction.
- Open
the modifier list again and add a Smooth modifier.
- In
the Parameters rollout, turn on Auto Smooth.
The Layer:Globe object is smooth.
TipKeep
in mind that modifiers are evaluated from the top of the stack to
the bottom. By adding the Normal modifier before the Smooth modifier,
the faces that were originally flipped will also have their smoothness
corrected by the Smooth modifier. If you reversed the order, you
would have a model that has all the faces visible, but the newly
flipped faces would not be smooth.
- Repeat
the process on the Layer:Base object.