No lighting units are
used and standard (generic) lighting is enabled.
NoteAlternatively, you
can enter lightingunits at the command prompt and
set the value to 0 for standard (generic) lighting.
Click View tab Palettes
panel Properties.
In the drawing, click the light glyph.
In the Properties palette, under Attenuation,
set Use Limits to Yes, or select a type of attenuation:
None. Sets no
attenuation. Objects far from the point light are as bright as objects
close to the light.
Inverse Linear.
Sets attenuation to be the inverse of the linear distance from the
light. For example, at a distance of 2 units, light is half as strong as
at the point light; at a distance of 4 units, light is one quarter
as strong. The default value for inverse linear is half the maximum
intensity.
Inverse Square.
Sets attenuation to be the inverse of the square of the distance
from the light. For example, at a distance of 2 units, light is
one quarter as strong as at the point light; at a distance of 4
units, light is one sixteenth as strong.
If you set Use Limits to Yes, enter the
following values in the properties palette or use the grip tool
in the drawing to set the limits:
Start Limit Offset.
Specifies the point where light starts as an offset from the center
of the light. The default is 0.
End Limit Offset.
Specifies the point where light ends as an offset from the center
of the light. No light is cast beyond this point.