Noise
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Creates random perturbation of a surface based on the interaction of two colors, texture maps or a combination.

You can use Noise to attenuate the repetitiveness aspect of bitmap and tiles. The noise procedural map uses two colors, sub-procedural maps or a combination of both to create a random pattern.

An example of the Noise map

To display the map property settings specific to Noise, click the Click for Noise Settings button. For more information, see Noise Property Settings.