Wood.
Creates the color and grain pattern of wood.
Each map type has its
own specific set of map controls. Within each map channel, you can
control settings, such as disable a map, delete a map, or synchronize
a map. To turn settings and value changes of the map channel on
and off in order to synchronize to all map channels, use the Map
Synchronize toggle button. Map Synchronization is turned on by default
(the icon parts are combined). It is enabled when the icon is combined.
If off, the parts are separated.
The Nested Map Navigation display is quick
reference for the nested maps assigned to a material. To display
the nested maps, click the drop-down arrow next to the name of the
material.
After you apply a map
type, you can adjust it to fit on a face or object using material
mapping.
NoteWhen Texture Compression
is turned on, the amount of video memory required to open a drawing
that contains materials with images is decreased. By using texture
compression, the amount of video memory necessary to display the
drawing is reduced, but the time that it takes to load the images
the first time that they are accessed is increased. Also, when images
are displayed in the viewport or plotted, there is a loss of image
quality. There is no loss of image quality when you create a rendering.