Understand Map Types
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ConceptQuick Reference
 
 
 

You can select texture or procedural maps within each map channel (Diffuse, Reflection, Opacity, and Bump) to increase the complexity of a material.

Map types include the following:

Each map type has its own specific set of map controls. Within each map channel, you can control settings, such as disable a map, delete a map, or synchronize a map. To turn settings and value changes of the map channel on and off in order to synchronize to all map channels, use the Map Synchronize toggle button. Map Synchronization is turned on by default (the icon parts are combined). It is enabled when the icon is combined. If off, the parts are separated.

The Nested Map Navigation display is quick reference for the nested maps assigned to a material. To display the nested maps, click the drop-down arrow next to the name of the material.

After you apply a map type, you can adjust it to fit on a face or object using material mapping.

NoteWhen Texture Compression is turned on, the amount of video memory required to open a drawing that contains materials with images is decreased. By using texture compression, the amount of video memory necessary to display the drawing is reduced, but the time that it takes to load the images the first time that they are accessed is increased. Also, when images are displayed in the viewport or plotted, there is a loss of image quality. There is no loss of image quality when you create a rendering.