Overview of Creating 3D Solids and Surfaces
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ConceptQuick Reference
 
 
 

Commands

BOX

Creates a 3D solid box.

CONE

Creates a 3D solid cone.

CONVTOSOLID

Converts 3D meshes and polylines and circles with thickness to 3D solids.

CONVTOSURFACE

Converts objects to 3D surfaces.

CYLINDER

Creates a 3D solid cylinder.

EXTRUDE

Extends the dimensions of a 2D object or 3D face into 3D space.

INTERSECT

Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions.

INSERT

Inserts a block or drawing into the current drawing.

LOFT

Creates a 3D solid or surface in the space between several cross sections.

PYRAMID

Creates a 3D solid pyramid.

REVOLVE

Creates a 3D solid or surface by sweeping a 2D object around an axis.

SLICE

Creates new 3D solids and surfaces by slicing, or dividing, existing objects.

SUBTRACT

Combines selected 3D solids, surfaces, or 2D regions by subtraction.

SWEEP

Creates a 3D solid or surface by sweeping a 2D object along a path.

TORUS

Creates a donut-shaped 3D solid.

UNION

Combines selected 3D solids, surfaces, or 2D regions by addition.

VISUALSTYLES

Creates and modifies visual styles and applies a visual style to a viewport.

WEDGE

Creates a 3D solid wedge.

System Variables

FACETRES

Adjusts the smoothness of shaded and rendered objects and objects with hidden lines removed.

ISOLINES

Specifies the number of contour lines per surface on objects.