Overview of 3D Modeling
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ConceptQuick Reference
 
 
 

Commands

BOX

Creates a 3D solid box.

CONE

Creates a 3D solid cone.

CYLINDER

Creates a 3D solid cylinder.

EXTRUDE

Extends the dimensions of a 2D object or 3D face into 3D space.

LOFT

Creates a 3D solid or surface in the space between several cross sections.

MESH

Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.

POLYSOLID

Creates a 3D wall-like polysolid.

PYRAMID

Creates a 3D solid pyramid.

REVOLVE

Creates a 3D solid or surface by sweeping a 2D object around an axis.

SPHERE

Creates a 3D solid sphere.

SWEEP

Creates a 3D solid or surface by sweeping a 2D object along a path.

TORUS

Creates a donut-shaped 3D solid.

WEDGE

Creates a 3D solid wedge.

System Variables

DELOBJ

Controls whether geometry used to create 3D objects is retained or deleted.

PSOLWIDTH

Controls the default width for a swept solid object created with the POLYSOLID command.

PSOLHEIGHT

Controls the default height for a swept solid object created with the POLYSOLID command.