Create Mesh by Conversion
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ConceptProcedureQuick Reference
 
 
 

Commands

MESHOPTIONS

Displays the Mesh Tessellation Options dialog box, which controls default settings for converting existing objects to mesh objects.

MESHPRIMITIVEOPTIONS

Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.

MESHSMOOTH

Converts 3D objects such as polygon meshes, surfaces, and solids to mesh objects.

System Variables

FACETERDEVNORMAL

Sets the maximum angle between the surface normal and contiguous mesh faces.

FACETERDEVSURFACE

Sets how closely the converted mesh object adheres to the original shape of the solid or surface.

FACETERGRIDRATIO

Sets the maximum aspect ratio for the mesh subdivisions that are created for solids and surfaces converted to mesh.

FACETERMAXEDGELENGTH

Sets the maximum length of edges for mesh objects that are created by conversion from solids and surfaces.

FACETERMAXGRID

Sets the maximum number of U and V grid lines for solids and surfaces converted to mesh.

FACETERMESHTYPE

Sets the type of mesh to be created.

FACETERMINUGRID

Sets the minimum number of U grid lines for solids and surfaces that are converted to mesh.

FACETERMINVGRID

Sets the minimum number of V grid lines for solids and surfaces that are converted to mesh.

FACETERPRIMITIVEMODE

Specifies whether smoothness settings for objects that are converted to mesh are derived from the Mesh Tessellation Options or the Mesh Primitive Options dialog box.

FACETERSMOOTHLEV

Sets the default level of smoothness for objects that are converted to mesh.