Construct Meshes from Other Objects
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ConceptProcedureQuick Reference
 
 
 

Commands

EDGESURF

Creates a mesh between four contiguous edges or curves.

PEDIT

Edits polylines and 3D polygon meshes.

PFACE

Creates a 3D polyface mesh vertex by vertex.

REVSURF

Creates a mesh by revolving a profile about an axis.

RULESURF

Creates a mesh that represents the surface between two lines or curves.

TABSURF

Creates a mesh from a line or curve that is swept along a straight path.

VISUALSTYLES

Creates and modifies visual styles and applies a visual style to a viewport.

System Variables

FACETRATIO

Controls the aspect ratio of faceting for cylindrical and conic solids.

MESHTYPE

Controls the type of mesh that is created by REVSURF, TABSURF, RULESURF and EDGESURF.

PLINECONVERTMODE

Specifies the fit method used in converting splines to polylines.

PFACEVMAX

Sets the maximum number of vertices per face.

SPLFRAME

Controls the display of splines and spline-fit polylines.

SURFTAB1

Sets the number of tabulations to be generated for the RULESURF and TABSURF commands.

SURFTAB2

Sets the mesh density in the N direction for the REVSURF and EDGESURF commands.

SURFTYPE

Controls the type of surface-fitting to be performed by the Smooth option of the PEDIT command.

SURFU

Sets the surface density for PEDIT Smooth in the M direction and the U isolines density on surface objects.

SURFV

Sets the surface density for PEDIT Smooth in the N direction and the V isolines density on surface objects.