Creates a three-sided or four-sided surface in 3D space.
Creates a free-form polygon mesh.
Creates a mesh between four contiguous edges or curves.
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
Displays the Mesh Tessellation Options dialog box, which controls default settings for converting existing objects to mesh objects.
Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.
Converts 3D objects such as polygon meshes, surfaces, and solids to mesh objects.
Creates a 3D polyface mesh vertex by vertex.
Controls properties of existing objects.
Creates a mesh by revolving a profile about an axis.
Creates a mesh that represents the surface between two lines or curves.
Creates a mesh from a line or curve that is swept along a straight path.
Sets the maximum smoothness level for mesh objects.
Sets the maximum number of faces permitted for mesh objects.
Sets the maximum level of smoothness at which the underlying mesh facet grid is displayed on 3D mesh objects.
Controls the types of edges that are displayed in the viewport.