Overview of Creating Meshes
Expand All
Expand all collapsed sections.
Collapse All
Collapse all expanded sections.
ConceptProcedureQuick Reference
 
 
 

Commands

3DFACE

Creates a three-sided or four-sided surface in 3D space.

3DMESH

Creates a free-form polygon mesh.

EDGESURF

Creates a mesh between four contiguous edges or curves.

MESH

Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.

MESHOPTIONS

Displays the Mesh Tessellation Options dialog box, which controls default settings for converting existing objects to mesh objects.

MESHPRIMITIVEOPTIONS

Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.

MESHSMOOTH

Converts 3D objects such as polygon meshes, surfaces, and solids to mesh objects.

PFACE

Creates a 3D polyface mesh vertex by vertex.

PROPERTIES

Controls properties of existing objects.

REVSURF

Creates a mesh by revolving a profile about an axis.

RULESURF

Creates a mesh that represents the surface between two lines or curves.

TABSURF

Creates a mesh from a line or curve that is swept along a straight path.

System Variables

SMOOTHMESHMAXLEV

Sets the maximum smoothness level for mesh objects.

SMOOTHMESHMAXFACE

Sets the maximum number of faces permitted for mesh objects.

SMOOTHMESHGRID

Sets the maximum level of smoothness at which the underlying mesh facet grid is displayed on 3D mesh objects.

VSEDGES

Controls the types of edges that are displayed in the viewport.