Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.
Sets the number of subdivisions for the height of a mesh box along the Z axis.
Sets the number of subdivisions for the length of a mesh box along the X axis.
Sets the number of subdivisions for the width of a mesh box along the Y axis.
Sets the visual style that is displayed while creating 3D solid and mesh primitives and extruded solids, surfaces, and meshes.