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Class D3dMatrixpublic final class D3dMatrix
{
// Fields
public float _11;
public float _12;
public float _13;
public float _14;
public float _21;
public float _22;
public float _23;
public float _24;
public float _31;
public float _32;
public float _33;
public float _34;
public float _41;
public float _42;
public float _43;
public float _44;
// Constructors
public D3dMatrix(float _11, float _12, float _13, float _14,
float _21, float _22, float _23, float _24, float _31,
float _32, float _33, float _34, float _41, float _42,
float _43, float _44);
}
Describes a matrix for such methods as Direct3dDevice.getMatrix and Direct3dDevice.setMatrix. In Direct3D, the _44 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead. See also Direct3dDevice. ConstructorsD3dMatrix
Fields
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