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Class D3dMatrix

public final class D3dMatrix
{
  // Fields
  public float _11;
  public float _12;
  public float _13;
  public float _14;
  public float _21;
  public float _22;
  public float _23;
  public float _24;
  public float _31;
  public float _32;
  public float _33;
  public float _34;
  public float _41;
  public float _42;
  public float _43;
  public float _44;

  // Constructors
  public D3dMatrix(float _11, float _12, float _13, float _14,
        float _21, float _22, float _23, float _24, float _31,
        float _32, float _33, float _34, float _41, float _42,
        float _43, float _44);
}

Describes a matrix for such methods as Direct3dDevice.getMatrix and Direct3dDevice.setMatrix.

In Direct3D, the _44 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1, instead.

See also Direct3dDevice.

Constructors

D3dMatrix

public D3dMatrix(float _11, float _12, float _13, float _14, float _21,
        float _22, float _23, float _24, float _31, float _32, float _33,
        float _34, float _41, float _42, float _43, float _44);

Creates a D3dMatrix object with members set to values specified by the user.

Fields

_11
Floating point type used in the matrix.
_12
Floating point type used in the matrix.
_13
Floating point type used in the matrix.
_14
Floating point type used in the matrix.
_21
Floating point type used in the matrix.
_22
Floating point type used in the matrix.
_23
Floating point type used in the matrix.
_24
Floating point type used in the matrix.
_31
Floating point type used in the matrix.
_32
Floating point type used in the matrix.
_33
Floating point type used in the matrix.
_34
Floating point type used in the matrix.
_41
Floating point type used in the matrix.
_42
Floating point type used in the matrix.
_43
Floating point type used in the matrix.
_44
Floating point type used in the matrix.

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